55 lines
2.1 KiB
JSON
55 lines
2.1 KiB
JSON
{
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"name": "com.unity.cinemachine",
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"displayName": "Cinemachine",
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"version": "2.9.5",
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"unity": "2019.4",
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"description": "Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.",
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"keywords": [
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"camera",
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"follow",
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"rig",
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"fps",
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"cinematography",
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"aim",
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"orbit",
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"cutscene",
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"cinematic",
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"collision",
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"freelook",
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"cinemachine",
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"compose",
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"composition",
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"dolly",
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"track",
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"clearshot",
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"noise",
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"framing",
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"handheld",
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"lens",
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"impulse"
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],
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"category": "cinematography",
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"dependencies": {
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"com.unity.test-framework": "1.1.31"
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},
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"samples": [
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{
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"displayName": "Cinemachine Example Scenes",
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"description": "Sample scenes illustrating various ways to use Cinemachine",
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"path": "Samples~/Cinemachine Example Scenes"
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}
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],
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"_upm": {
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"changelog": "- Unity 2022.2 and up: FocusDistance added to lens settings and is pushed to the camera.\n- Optimized path gizmo drawing. Now 3-5 times faster.\n- TargetGroup now ignores members whose gameObjects are inactive.\n- Bugfix: CinemachinePathBase search radius fixed for not looped paths.\n- Regression fix: POV was not handling ReferenceUp correctly\n- Bugfix: priority ordering was wrong when the difference between any priority values were smaller than integer min or bigger than integer max values.\n- Bugfix: Extensions were not respecting execution order on domain reload."
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},
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"upmCi": {
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"footprint": "93a1ed6a456ff86b7e4a2ca57a3c8a9259ee525e"
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},
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"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.cinemachine@2.9/manual/index.html",
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"repository": {
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"url": "https://github.com/Unity-Technologies/com.unity.cinemachine.git",
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"type": "git",
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"revision": "4b4405b9505ecfa1cb2d2b03df8f3309c12f3b0d"
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}
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}
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