TurnBasedStrategyCourse/Library/PackageCache/com.unity.cinemachine@2.9.5/package.json

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{
"name": "com.unity.cinemachine",
"displayName": "Cinemachine",
"version": "2.9.5",
"unity": "2019.4",
"description": "Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.",
"keywords": [
"camera",
"follow",
"rig",
"fps",
"cinematography",
"aim",
"orbit",
"cutscene",
"cinematic",
"collision",
"freelook",
"cinemachine",
"compose",
"composition",
"dolly",
"track",
"clearshot",
"noise",
"framing",
"handheld",
"lens",
"impulse"
],
"category": "cinematography",
"dependencies": {
"com.unity.test-framework": "1.1.31"
},
"samples": [
{
"displayName": "Cinemachine Example Scenes",
"description": "Sample scenes illustrating various ways to use Cinemachine",
"path": "Samples~/Cinemachine Example Scenes"
}
],
"_upm": {
"changelog": "- Unity 2022.2 and up: FocusDistance added to lens settings and is pushed to the camera.\n- Optimized path gizmo drawing. Now 3-5 times faster.\n- TargetGroup now ignores members whose gameObjects are inactive.\n- Bugfix: CinemachinePathBase search radius fixed for not looped paths.\n- Regression fix: POV was not handling ReferenceUp correctly\n- Bugfix: priority ordering was wrong when the difference between any priority values were smaller than integer min or bigger than integer max values.\n- Bugfix: Extensions were not respecting execution order on domain reload."
},
"upmCi": {
"footprint": "93a1ed6a456ff86b7e4a2ca57a3c8a9259ee525e"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.cinemachine@2.9/manual/index.html",
"repository": {
"url": "https://github.com/Unity-Technologies/com.unity.cinemachine.git",
"type": "git",
"revision": "4b4405b9505ecfa1cb2d2b03df8f3309c12f3b0d"
}
}