{ "name": "com.unity.cinemachine", "displayName": "Cinemachine", "version": "2.9.5", "unity": "2019.4", "description": "Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.", "keywords": [ "camera", "follow", "rig", "fps", "cinematography", "aim", "orbit", "cutscene", "cinematic", "collision", "freelook", "cinemachine", "compose", "composition", "dolly", "track", "clearshot", "noise", "framing", "handheld", "lens", "impulse" ], "category": "cinematography", "dependencies": { "com.unity.test-framework": "1.1.31" }, "samples": [ { "displayName": "Cinemachine Example Scenes", "description": "Sample scenes illustrating various ways to use Cinemachine", "path": "Samples~/Cinemachine Example Scenes" } ], "_upm": { "changelog": "- Unity 2022.2 and up: FocusDistance added to lens settings and is pushed to the camera.\n- Optimized path gizmo drawing. Now 3-5 times faster.\n- TargetGroup now ignores members whose gameObjects are inactive.\n- Bugfix: CinemachinePathBase search radius fixed for not looped paths.\n- Regression fix: POV was not handling ReferenceUp correctly\n- Bugfix: priority ordering was wrong when the difference between any priority values were smaller than integer min or bigger than integer max values.\n- Bugfix: Extensions were not respecting execution order on domain reload." }, "upmCi": { "footprint": "93a1ed6a456ff86b7e4a2ca57a3c8a9259ee525e" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.cinemachine@2.9/manual/index.html", "repository": { "url": "https://github.com/Unity-Technologies/com.unity.cinemachine.git", "type": "git", "revision": "4b4405b9505ecfa1cb2d2b03df8f3309c12f3b0d" } }