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# 2D graphics
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Cinemachine supports orthographic cameras. When you set the Unity camera's projection to Orthographic, Cinemachine
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adjusts to accommodate it. In Virtual Camera properties for __Lens__, __FOV__ is replaced by __Orthographic Size__. Note
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that settings related to FOV and certain FOV-oriented behaviors such as [Follow Zoom](CinemachineFollowZoom.md) have no
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effect if the camera is orthographic.
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In orthographic environments, it doesn’t usually make sense to rotate the camera. Accordingly, Cinemachine offers
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the [Framing Transposer](CinemachineBodyFramingTransposer.md) to handle framing and composition without rotating the
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camera.
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