TurnBasedStrategyCourse/Assets/Scripts/Testing.cs

14 lines
435 B
C#

using Grid;
using UnityEngine;
using UnityEngine.Serialization;
public class Testing : MonoBehaviour {
[FormerlySerializedAs("Unit")] [SerializeField] private Unit unit;
private void Update() {
if (Input.GetKeyDown(KeyCode.T)) {
GridSystemVisual.Instance.HideAllGridPosition();
GridSystemVisual.Instance.ShowGridPositionList(unit.MoveAction.GetValidActionGridPositionList());
}
}
}