using Grid; using UnityEngine; using UnityEngine.Serialization; public class Testing : MonoBehaviour { [FormerlySerializedAs("Unit")] [SerializeField] private Unit unit; private void Update() { if (Input.GetKeyDown(KeyCode.T)) { GridSystemVisual.Instance.HideAllGridPosition(); GridSystemVisual.Instance.ShowGridPositionList(unit.MoveAction.GetValidActionGridPositionList()); } } }