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BaseAction.cs
|
TargetUnit set after checks
|
2023-06-14 12:06:19 +07:00 |
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BaseAction.cs.meta
|
Base Action Class
|
2023-05-03 14:15:00 +07:00 |
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GrenadeAction.cs
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Multi-Floors LevelGrid
|
2023-08-14 15:33:30 +07:00 |
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GrenadeAction.cs.meta
|
Grenade Action
|
2023-06-15 11:30:27 +07:00 |
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InteractAction.cs
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Multi-Floors LevelGrid
|
2023-08-14 15:33:30 +07:00 |
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InteractAction.cs.meta
|
Interact Action
|
2023-06-19 08:47:46 +07:00 |
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MoveAction.cs
|
Multi-Floors Jump-Fall Animation
|
2023-08-16 11:55:39 +07:00 |
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MoveAction.cs.meta
|
Base Action Class
|
2023-05-03 14:15:00 +07:00 |
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ShootAction.cs
|
Multi-Floors Shoot Action
|
2023-08-19 15:09:45 +07:00 |
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ShootAction.cs.meta
|
Shoot Action
|
2023-05-15 11:34:49 +07:00 |
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SpinAction.cs
|
TargetUnit set after checks
|
2023-06-14 12:06:19 +07:00 |
|
SpinAction.cs.meta
|
Base Action Class
|
2023-05-03 14:15:00 +07:00 |
|
SwordAction.cs
|
Multi-Floors LevelGrid
|
2023-08-14 15:33:30 +07:00 |
|
SwordAction.cs.meta
|
Sword Action
|
2023-06-16 18:10:39 +07:00 |
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UnitActionSystem.cs
|
Multi-Floors GridSystemVisual
|
2023-08-14 16:15:54 +07:00 |
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UnitActionSystem.cs.meta
|
Single Active Action
|
2023-05-03 14:32:43 +07:00 |