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File diff suppressed because it is too large
Load Diff
@ -0,0 +1,41 @@
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using System;
|
||||
using System.Collections.Generic;
|
||||
using Grid;
|
||||
|
||||
namespace Actions {
|
||||
public class InteractAction : BaseAction {
|
||||
private int MaxInteractDistance { get; set; }
|
||||
|
||||
protected override void Awake() {
|
||||
base.Awake();
|
||||
ActionPointsCost = 1;
|
||||
MaxInteractDistance = 1;
|
||||
ActionName = "Interact";
|
||||
}
|
||||
|
||||
public override void TakeAction(GridPosition gridPosition, Action onActionComplete) {
|
||||
LevelGrid.Instance.GetDoorAtGridPosition(gridPosition).Interact(OnInteractComplete);
|
||||
ActionStart(onActionComplete);
|
||||
}
|
||||
|
||||
public override List<GridPosition> GetValidActionGridPositionList() {
|
||||
List<GridPosition> validGridPositionList = new();
|
||||
GridPosition unitGridPosition = Unit.GridPosition;
|
||||
for (int x = -MaxInteractDistance; x <= MaxInteractDistance; x++) {
|
||||
for (int z = -MaxInteractDistance; z <= MaxInteractDistance; z++) {
|
||||
GridPosition offsetGridPosition = new(x, z);
|
||||
GridPosition testGridPosition = unitGridPosition + offsetGridPosition;
|
||||
if (!LevelGrid.Instance.IsValidGridPosition(testGridPosition)) continue; //Only return valid grid positions
|
||||
if (LevelGrid.Instance.GetDoorAtGridPosition(testGridPosition) is null) continue; //No Door on this GridPosition
|
||||
validGridPositionList.Add(testGridPosition);
|
||||
}
|
||||
}
|
||||
|
||||
return validGridPositionList;
|
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}
|
||||
|
||||
protected override EnemyAIAction GetEnemyAIAction(GridPosition gridPosition) => new(gridPosition, 0);
|
||||
|
||||
private void OnInteractComplete() => ActionComplete();
|
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}
|
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}
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fileFormatVersion: 2
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guid: da9344d67e0d590cb802aabedfabd2a9
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@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using Grid;
|
||||
using UnityEngine;
|
||||
|
||||
public class Door : MonoBehaviour {
|
||||
private static readonly int open = Animator.StringToHash("IsOpen");
|
||||
[SerializeField] private bool isOpen;
|
||||
private Animator animator;
|
||||
private Action onInteractComplete;
|
||||
private float timer;
|
||||
public bool IsActive { get; private set; }
|
||||
private GridPosition GridPosition { get; set; }
|
||||
|
||||
private bool IsOpen {
|
||||
get => isOpen;
|
||||
set {
|
||||
isOpen = value;
|
||||
animator.SetBool(open, IsOpen);
|
||||
Pathfinding.Instance.SetWalkableGridPosition(GridPosition, isOpen);
|
||||
}
|
||||
}
|
||||
|
||||
private void Awake() => animator = GetComponent<Animator>();
|
||||
|
||||
private void Start() {
|
||||
GridPosition = LevelGrid.Instance.GetGridPosition(transform.position);
|
||||
LevelGrid.Instance.SetDoorAtGridPosition(GridPosition, this);
|
||||
IsOpen = isOpen;
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
if (!IsActive) return;
|
||||
timer -= Time.deltaTime;
|
||||
if (timer > 0f) return;
|
||||
IsActive = false;
|
||||
onInteractComplete();
|
||||
}
|
||||
|
||||
public void Interact(Action newOnInteractComplete) {
|
||||
onInteractComplete = newOnInteractComplete;
|
||||
IsActive = true;
|
||||
timer = .5f;
|
||||
IsOpen = !IsOpen;
|
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}
|
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}
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 1fedc11ee878c904ba64b80fb8cf12f3
|
||||
Loading…
Reference in New Issue