TurnBasedStrategyCourse/Library/PackageCache/com.unity.cinemachine@2.9.7/Documentation~/CinemachineVirtualCameraAim.md

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Aim properties

Use the Aim properties to specify how to rotate the Virtual Camera. To change the cameras position, use the Body properties.

Aim properties, with the Composer algorithm (red)

  • Do Nothing: Do not procedurally rotate the Virtual Camera.
  • Composer: Keep the Look At target in the camera frame.
  • Group Composer: Keep multiple Look At targets in the camera frame.
  • Hard Look At: Keep the Look At target in the center of the camera frame.
  • POV: Rotate the Virtual Camera based on the users input.
  • Same As Follow Target: Set the cameras rotation to the rotation of the Follow target.