TurnBasedStrategyCourse/Library/PackageCache/com.unity.ugui@2.0.0/Documentation~/TextMeshPro/TableOfContents.md

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* [Home](index)
* [Creating text](TMPObjects)
* [UI Text GameObjects](TMPObjectUIText)
* [3D Text GameObjects](TMPObject3DText)
* [Font Assets](FontAssets)
* [Font Asset Properties](FontAssetsProperties)
* [Font Asset Creator](FontAssetsCreator)
* [Line Metrics](FontAssetsLineMetrics)
* [Signed Distance Fields](FontAssetsSDF)
* [Dynamic Fonts](FontAssetsDynamicFonts)
* [The Fallback Chain](FontAssetsFallback)
* [Color emojis](ColorEmojis)
* [Rich Text Tags](RichText)
* [Supported Tags](RichTextSupportedTags)
* [<align>](RichTextAlignment)
* [<allcaps>](RichTextLetterCase)
* [<alpha>](RichTextOpacity)
* [<b>](RichTextBoldItalic)
* [<color>](RichTextColor)
* [<cspace>](RichTextCharacterSpacing)
* [<font>](RichTextFont)
* [<font-weight>](RichTextFontWeight)
* [<gradient>](RichTextGradient)
* [<i>](RichTextBoldItalic)
* [<indent>](RichTextIndentation)
* [<line-height>](RichTextLineHeight)
* [<line-indent>](RichTextLineIndentation)
* [<link>](RichTextLink)
* [<lowercase>](RichTextLetterCase)
* [<margin>](RichTextMargins)
* [<mark>](RichTextMark)
* [<mspace>](RichTextMonospace)
* [<nobr>](RichTextNoBreak)
* [<noparse>](RichTextNoParse)
* [<page>](RichTextPageBreak)
* [<pos>](RichTextPos)
* [<rotate>](RichTextRotate)
* [<s>](RichTextStrikethroughUnderline)
* [<size>](RichTextSize)
* [<smallcaps>](RichTextLetterCase)
* [<space>](RichTextSpace)
* [<sprite>](RichTextSprite)
* [<style>](RichTextStyle)
* [<sub>](RichTextSubSuper)
* [<sup>](RichTextSubSuper)
* [<u>](RichTextStrikethroughUnderline)
* [<uppercase>](RichTextLetterCase)
* [<voffset>](RichTextVOffset)
* [<width>](RichTextWidth)
* [Style Sheets](StyleSheets)
* [Sprites](Sprites)
* [Color Gradients](ColorGradients)
* [Color Gradient Types](ColorGradientsTypes)
* [Color Gradient Presets](ColorGradientsPresets)
* [Shaders](Shaders)
* [SDF Shaders]()
* [Distance Field](ShadersDistanceField)
* [Distance Field Overlay](ShadersDistanceField)
* [Distance Field (Surface)](ShadersDistanceFieldSurface)
* [Distance Field - Mobile](ShadersDistanceFieldMobile)
* [Distance Field Masking - Mobile](ShadersDistanceFieldMaskingMobile)
* [Distance Field Overlay - Mobile](ShadersDistanceFieldMobile)
* [Distance Field (Surface) - Mobile](ShadersDistanceFieldSurfaceMobile)
* [Bitmap Shaders]()
* [Bitmap](ShadersBitmap)
* [Bitmap Custom Atlas](ShadersBitmapCustomAtlas)
* [Bitmap - MobileBitmapMobile](Shaders)
* [Sprite](ShadersSprite)
* [Settings](Settings)