TurnBasedStrategyCourse/Library/PackageCache/com.unity.probuilder@5.1.0/Documentation~/menu-editors.md

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# Editors
This sub-menu provides access to tools and editor windows.
![Tools > ProBuilder > Editors menu](images/menu-editors.png)
## New Bezier Shape
Use the **Bezier Shape** tool to define a Bezier curve around which ProBuilder extrudes a Mesh.
> **Warning:** This tool is experimental, meaning that it is still under development, and might reduce ProBuilder's stability. Use with caution.
For more information, see the [Bezier Shape tool](bezier.md) documentation.
## New Poly Shape
Use the **Poly Shape** tool to create custom ProBuilder Mesh shapes.
For more information, see the [Poly Shape tool](shape-tool.md) documentation.
## Open Lightmap UV Editor
Use the **Lightmap UV Editor** window to access the settings for generating light map UVs.
For more information, see the [Lightmap UV Editor](lightmap-uv.md) window documentation.
## Open Material Editor
Use the **Material Editor** window to apply materials to objects or faces.
For more information, see the [Material Editor](material-tools.md) window documentation.
## New Shape
Use the **New Shape** tool to create new ProBuilder Mesh shapes such as cylinders, arches, and stairs.
For more information, see the [Shape tool](shape-tool.md) documentation.
## Open Smoothing Editor
Use the **Smooth Group Editor** window to create a smooth and rounded look, or sharp and hard cornered.
For more information, see the [Smooth Group Editor](smoothing-groups.md) window documentation.
## Open UV Editor
Use the **UV Editor** window to apply textures to objects or faces. You can also use it to automatically or manually wrap and unwrap textures.
For more information, see the [UV Editor](uv-editor.md) window documentation.
## Open Vertex Color Editor
Use the **Vertex Colors** window to apply or paint vertex colors onto Meshes.
For more information, see the [Vertex Colors](vertex-colors.md) window documentation.
## Open Vertex Position Editor
Use the **Positions Editor** window to enter specific translation coordinates to modify vertex positions.
For more information, see the [Positions Editor](vertex-positions.md) window documentation.