27 lines
1.7 KiB
Markdown
27 lines
1.7 KiB
Markdown
# The Edit Mode toolbar
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Use the Edit Mode toolbar to switch between the four [ProBuilder Edit modes](modes.md):
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*  **Object** mode: the standard Unity mode for [selecting and manipulating GameObjects](object-actions.md).
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*  **Vertex** mode: the element mode for [selecting and manipulating vertices](vertex.md) (points) on a ProBuilder Mesh.
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*  **Edge** mode: the element mode for [selecting and manipulating edges](edge.md) (lines) on a ProBuilder Mesh.
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*  **Face** mode: the element mode for [selecting and manipulating faces](face.md) (polygons) on a ProBuilder Mesh.
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The Vertex, Edge, and Face modes are also known collectively as the **Element** modes.
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> **Tip:** By default, the Edit mode toolbar appears in the top middle of the Scene view, but you can reposition it with the [Toolbar Location](preferences.md#toolbarloc) preference.
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## Edit mode shortcuts
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In addition to the Scene view toolbar, [keyboard shortcuts](hotkeys.md) are also available:
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- `Escape` switches to **Object** mode from any other mode.
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- `G` toggles between the **Object** and **Element** modes. For example, if you are in **Vertex** mode, press `G` once to return to **Object** mode, and press it again to switch back to **Vertex** mode.
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- `H` toggles between the **Element** modes (**Vertex**, **Edge**, and **Face**).
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You can use Unity's [Shortcuts Manager](https://docs.unity3d.com/Manual/UnityHotkeys.html) to change the key assignments if you prefer.
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