TurnBasedStrategyCourse/Library/PackageCache/com.unity.probuilder@5.1.0/Documentation~/Vert_FillHole.md

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# ![Fill Hole icon](images/icons/FillHole.png) Fill Hole (Vertices)
The __Fill Hole__ action creates a new face that fills any holes that touch the selected vertices.
![Create new face from vertices on open edges](images/FillHole_Example.png)
> **Tip:** You can also launch this action from the ProBuilder menu (**Tools** > **ProBuilder** > **Geometry** > **Fill Hole**).
## Fill Hole Options
![Fill Hole options](images/FillHole_props.png)
Enable the __Fill Entire Hole__ option to fill the entire Mesh opening. This is enabled by default.
If you disable this option, ProBuilder tries to build a Mesh between the selected open vertices. For example, if you have a missing quad, you can select any three adjacent vertices in order to create a triangular polygon that covers half of the hole.