19 lines
981 B
C#
19 lines
981 B
C#
using UnityEngine;
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namespace UnityEditor.Rendering.Universal
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{
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internal partial class UniversalRenderPipelineGlobalSettingsUI
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{
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internal class Styles
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{
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public const int defaultVolumeLabelWidth = 250;
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public const int volumeProfileEditorLabelWidth = 280;
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public static readonly GUIContent defaultVolumeProfileHeaderLabel = EditorGUIUtility.TrTextContent("Default Volume Profile");
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public static readonly GUIContent defaultVolumeProfileLabel = EditorGUIUtility.TrTextContent("Volume Profile", "Settings that will be applied project-wide to all Volumes by default when Universal Render Pipeline is active.");
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public static readonly GUIContent renderingLayersLabel = EditorGUIUtility.TrTextContent("Rendering Layers (3D)", "The list of rendering layer names. When using decals, increasing the layer count inscreases the required memory bandwidth and decreases the performance.");
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}
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}
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}
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