TurnBasedStrategyCourse/Library/PackageCache/com.unity.render-pipelines..../Editor/GlobalSettings/UniversalRenderPipelineGlob...

19 lines
981 B
C#

using UnityEngine;
namespace UnityEditor.Rendering.Universal
{
internal partial class UniversalRenderPipelineGlobalSettingsUI
{
internal class Styles
{
public const int defaultVolumeLabelWidth = 250;
public const int volumeProfileEditorLabelWidth = 280;
public static readonly GUIContent defaultVolumeProfileHeaderLabel = EditorGUIUtility.TrTextContent("Default Volume Profile");
public static readonly GUIContent defaultVolumeProfileLabel = EditorGUIUtility.TrTextContent("Volume Profile", "Settings that will be applied project-wide to all Volumes by default when Universal Render Pipeline is active.");
public static readonly GUIContent renderingLayersLabel = EditorGUIUtility.TrTextContent("Rendering Layers (3D)", "The list of rendering layer names. When using decals, increasing the layer count inscreases the required memory bandwidth and decreases the performance.");
}
}
}