using UnityEngine; namespace UnityEditor.Rendering.Universal { internal partial class UniversalRenderPipelineGlobalSettingsUI { internal class Styles { public const int defaultVolumeLabelWidth = 250; public const int volumeProfileEditorLabelWidth = 280; public static readonly GUIContent defaultVolumeProfileHeaderLabel = EditorGUIUtility.TrTextContent("Default Volume Profile"); public static readonly GUIContent defaultVolumeProfileLabel = EditorGUIUtility.TrTextContent("Volume Profile", "Settings that will be applied project-wide to all Volumes by default when Universal Render Pipeline is active."); public static readonly GUIContent renderingLayersLabel = EditorGUIUtility.TrTextContent("Rendering Layers (3D)", "The list of rendering layer names. When using decals, increasing the layer count inscreases the required memory bandwidth and decreases the performance."); } } }