TurnBasedStrategyCourse/Library/PackageCache/com.unity.render-pipelines..../Documentation~/VolumeOverrides.md

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# Volume Overrides
__Volume Overrides__ let you change or extend the default properties in a [Volume Profile](VolumeProfile.md).
URP implements post-processing effects as Volume Overrides. For example, the following image shows the Vignette post-processing effect in the URP Template SampleScene.
![Vignette post-processing effect in the URP Template SampleScene](Images/post-proc/post-proc-as-volume-override.png)
In a the Volume Override, checkboxes to the left of each property let you enable or disable specific properties. If you disable a property, URP uses the Volumes default value for that property instead. To turn all properties on or off, use the __All__ or __None__ shortcuts above the property list.
![Volume Override property list](Images/post-proc/volume-override-property-list.png)
## <a name="volume-add-override"></a>How to add a Volume Override to a Volume component
To add a Volume Override to a Volume component:
1. Select a GameObject with the Volume component.
2. In the Inspector window, click Add Override.
![Add Override](Images/post-proc/volume-add-override.png)
Use the search field to search for an Override, or select an Override from the menu.