47 lines
2.2 KiB
Markdown
47 lines
2.2 KiB
Markdown
# Requirements and setup
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Install the following Editor and package versions to begin working with the **2D Renderer**:
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- **Unity 2021.2.0b1** or later
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- **Universal Render Pipeline** version 10 or higher (available via the Package Manager)
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## 2D Renderer Setup
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1. Create a new Project using the [2D template](https://docs.unity3d.com/Manual/ProjectTemplates.html).
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2. Create a new **Pipeline Asset** and **Renderer Asset** by going to the **Assets** menu and selecting **Create > Rendering > URP Asset (with 2D Renderer)**.
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<br/>
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3. Enter the name for both the Pipeline and Renderer Assets. The name is automatically applied to both, wi th "_Renderer" appended to the name of the Renderer Asset.
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4. The Renderer Asset is automatically assigned to the Pipeline Asset.
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5. To set the graphics quality settings, there are two options:
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**Option 1: For a single setting across all platforms**
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1. Go to **Edit > Project Settings** and select the **Graphics** category.
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2. Drag the **Pipeline Asset** created earlier to the **Scriptable Render Pipeline Settings** box, and adjust the quality settings.
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**Option 2: For settings per quality level**
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1. Go to **Edit > Project Settings** and select the [Quality](https://docs.unity3d.com/Manual/class-QualitySettings.html) category.
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2. Select the quality levels to be included in your Project.
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3. Drag the **Pipeline Asset** created earlier to the **Rendering** box.
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4. Repeat steps 2-3 for each quality level and platform included in your Project.
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The **2D Renderer** is now set up for your Project.
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**Note:** If you use the **2D Renderer** in your Project, some of the options related to 3D rendering in the **Universal Render Pipeline Asset** will not affect or impact on your final app or game.
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