TurnBasedStrategyCourse/Library/PackageCache/com.unity.render-pipelines..../Runtime-PrivateShared/AssemblyInfo.cs

15 lines
777 B
C#

using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime")]
//WARNING:
// Remember to only use this shared API to cherry pick the code part that you want to
// share but not go directly in user codebase project.
// Every new entry here should be discussed. It is always better to have good public API.
// Don't add logic in this assemblie. It is only to share private methods. Only redirection allowed.
//EXAMPLE: See com.unity.render-pipelines.core/Editor-PrivateShared/AssemblyInfo.cs