using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime")] //WARNING: // Remember to only use this shared API to cherry pick the code part that you want to // share but not go directly in user codebase project. // Every new entry here should be discussed. It is always better to have good public API. // Don't add logic in this assemblie. It is only to share private methods. Only redirection allowed. //EXAMPLE: See com.unity.render-pipelines.core/Editor-PrivateShared/AssemblyInfo.cs