35 lines
1.8 KiB
Markdown
35 lines
1.8 KiB
Markdown
# Creating a Mesh with the Poly Shape tool
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Use the **Poly Shape** tool to define a 2-dimensional custom shape (depth and width) and then extrude a 3-dimensional shape to define its height. Like the [Shape tool](shape-tool.md), this is a modal tool that creates a new Mesh but also lets you re-activate the tool to edit the initial shape.
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> **Note**: When you modify control points or settings, you lose any changes you made in editing the Mesh.
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To define a custom Mesh:
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1. Open the ProBuilder window (in Unity's top menu: **Tools** > **ProBuilder window**).
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The [Edit Mode toolbar](edit-mode-toolbar.md) and the [ProBuilder toolbar](toolbar.md) appear.
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2. From the ProBuilder toolbar, click **New Poly Shape** ().
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> **Tip:** You can also access this tool from the ProBuilder menu (**Tools** > **ProBuilder** > **Editors** > **New Poly Shape**).
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3. In the Scene view, click to create control points. Control points form the outer bounds of your Mesh.
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You can click directly on another surface to create an outgrowth, even when that surface is on the y-axis.
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4. When you finish placing points, use either **Enter** (Windows), **Return** (macOS), or **Spacebar** to finalize the shape.
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5. Move the mouse up and down to set the Mesh height. This extrudes a 3D Mesh from the 2D shape you defined with your control points.
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6. Click to exit create mode. Your new Mesh is now [in editing mode](polyshape.md) so you can continue to modify it.
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