51 lines
2.2 KiB
Markdown
51 lines
2.2 KiB
Markdown
# Tool panels
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This portion of the ProBuilder toolbar provides access to most of the ProBuilder windows, tools, and actions.
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##  New Shape
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Use the **New Shape** tool to create new ProBuilder Mesh shapes such as cylinders, arches, and stairs.
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For more information, see [Shape tool](shape-tool.md).
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##  New Bezier Shape
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Use the **Bezier Shape** tool to define a bezier curve around which ProBuilder extrudes a Mesh.
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> **Warning:** Bezier shapes are experimental, meaning that they are still under development, and might reduce ProBuilder's stability. Please use with caution.
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> Because this tool is experimental, the button only appears when you [enable experimental features](preferences.md#experimental) for ProBuilder.
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For more information about the tool, see [Bezier Shape tool](bezier.md).
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##  New Poly Shape
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Use the **Poly Shape** tool to create a custom 2-dimensional shape and then extrude that shape to create a 3-dimensional Mesh.
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For more information, see [Poly Shape tool](polyshape.md).
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##  Smoothing
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Use the **Smooth Group Editor** window to create a smooth and rounded look.
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For more information, see the [Smooth Group Editor](smoothing-groups.md) window reference.
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##  Material Editor
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Use the **Material Editor** window to apply Materials to objects or faces.
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For more information, see the [Material Editor](material-tools.md) window reference.
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##  UV Editor
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Use the **UV Editor** window to apply textures to objects or faces. You can also use it to automatically or manually wrap and unwrap textures.
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For more information, see the [UV Editor](uv-editor.md) window reference.
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##  Vertex Colors
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Use the **Vertex Colors** window to apply or paint vertex colors onto Meshes.
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For more information, see the [Vertex Colors](material-tools.md) window reference. |