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# Object actions
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This section of the ProBuilder toolbar provides access to ProBuilder editing tools that you can use in the [Object edit mode](modes.md).
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> **Note:** Some actions also have extra options or custom settings available. These action buttons have a special indicator in the top right corner. The documentation for each action includes information about these options.
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##  Conform Normals
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Use the **Conform Normals** action to set all face normals to the same relative direction.
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For more information, see the [Conform Normals](Object_ConformNormals.md) action documentation.
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##  Export
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Use the **Export** action to [export](workflow-exporting.md#export) the selected ProBuilder object(s) to a 3D Model file.
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For more information, see the [Export](Object_Export.md) action documentation.
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##  Lightmap UVs
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Use the **Lightmap UVs** action to generate any missing lightmap UVs for Meshes.
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For more information, see the [Lightmap UVs](Object_LightmapUVs.md) action documentation.
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##  Triangulate
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Use the **Triangulate** action to reduce all polygons to their base triangles.
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For more information, see the [Triangulate](Object_Triangulate.md) action documentation.
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##  Center Pivot
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Use the **Center Pivot** action to move the pivot point for the Mesh to the center of the object’s bounds.
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For more information, see the [Center Pivot](CenterPivot.md) action documentation.
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##  ProBuilderize
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Use the **ProBuilderize** action to convert the selected object(s) into objects you can edit in ProBuilder.
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For more information, see the [ProBuilderize](Object_ProBuilderize.md) action documentation.
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##  Subdivide Object
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Use the **Subdivide Object** action to divide every face on selected objects.
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For more information, see the [Subdivide Object](Object_Subdivide.md) action documentation.
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##  Flip Normals
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Use the **Flip Normals** action to flip the normals of **all** faces on the selected object(s).
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For more information, see the [Flip Normals](Object_FlipNormals.md) action documentation.
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##  Mirror Objects
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Use the **Mirror Objects** action to create mirrored copies of objects.
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For more information, see the [Mirror Objects](Object_Mirror.md) action documentation.
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##  Merge Objects
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Use the **Merge Objects** action to merge two or more selected ProBuilder Meshes.
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For more information, see the [Merge Objects](Object_Merge.md) action documentation.
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##  Freeze Transform
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Use the **Freeze Transform** action to set the selected object's position, rotation, and scale to world-relative origin.
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For more information, see the [Freeze Transform](Freeze_Transform.md) action documentation.
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