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# Object
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This sub-menu provides access to Object edit mode actions.
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## Center Pivot
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Use the **Center Pivot** action to move the pivot point for the Mesh to the center of the object’s bounds.
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For more information, see the [Center Pivot](CenterPivot.md) action documentation.
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## Conform Object Normals
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Use the **Conform Normals** action to set all face normals to the same relative direction.
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For more information, see the [Conform Normals](Object_ConformNormals.md) action documentation.
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## Flip Object Normals
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Use the **Flip Normals** action to flip the normals of **all** faces on the selected object(s).
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For more information, see the [Flip Normals](Object_FlipNormals.md) action documentation.
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## Freeze Transform
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Use the **Freeze Transform** action to set the selected object's position, rotation, and scale to world-relative origin.
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For more information, see the [Freeze Transform](Freeze_Transform.md) action documentation.
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## Merge Objects
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Use the **Merge Objects** action to merge two or more selected ProBuilder GameObjects.
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For more information, see the [Merge Objects](Object_Merge.md) action documentation.
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## Mirror Objects
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Use the **Mirror Objects** action to create mirrored copies of objects.
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For more information, see the [Mirror Objects](Object_Mirror.md) action documentation.
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## Pro Builderize
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Use the **ProBuilderize** action to convert the selected object(s) into objects you can edit in ProBuilder.
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For more information, see the [ProBuilderize](Object_ProBuilderize.md) action documentation.
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## Set Collider
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Use the **Set Collider** action to assign the **Collider Behaviour** script to selected objects.
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For more information, see the [Set Collider](Entity_Trigger.md#Collider) action documentation.
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## Set Trigger
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Use the **Set Trigger** action to assign the **Trigger Behaviour** script to selected objects.
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For more information, see the [Set Trigger](Entity_Trigger.md) action documentation.
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## Subdivide Object
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Use the **Subdivide Object** action to divide every face on selected objects.
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For more information, see the [Subdivide Object](Object_Subdivide.md) action documentation.
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## Triangulate Object
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Use the **Triangulate Object** action to reduce all polygons to their base triangles.
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For more information, see the [Triangulate](Object_Triangulate.md) action documentation.
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