93 lines
3.9 KiB
Markdown
93 lines
3.9 KiB
Markdown
# Face actions
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This section of the ProBuilder toolbar provides access to ProBuilder editing actions that you can use in the [Face edit mode](modes.md).
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> **Note:** Some actions also have extra options or custom settings available. These action buttons have a special indicator in the top right corner. The documentation for each action includes information about these options.
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##  Subdivide Faces
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Use the **Subdivide Faces** action to add a vertex at the center of each edge and connect them in the center.
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For more information, see the [Subdivide Faces](Face_Subdivide.md) action documentation.
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##  Triangulate Faces
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Use the **Triangulate Faces** action to reduce selected faces to their base triangles.
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For more information, see the [Triangulate Faces](Face_Triangulate.md) action documentation.
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##  Bevel
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Use the **Bevel** action to [bevel](Edge_Bevel.md) every edge on the selected face(s).
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For more information, see the [Bevel](Face_Bevel.md) action documentation.
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##  Merge Faces
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Use the **Merge Faces** action to merge selected faces into a single face, and remove any dividing edges.
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For more information, see the [Merge Faces](Face_Merge.md) action documentation.
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##  Conform Normals
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Use the **Conform Normals** action to set all selected face normals to the same relative direction.
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For more information, see the [Conform Normals](Face_ConformNormals.md) action documentation.
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##  Flip Face Edge
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Use the **Flip Face Edge** (**Turn Edges**) action to swap the triangle orientation on the selected face(s) with four sides.
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For more information, see the [Flip Face Edge](Face_FlipTri.md) action documentation.
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##  Extrude Faces
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Use the **Extrude Faces** action to pull out the currently selected face and attach sides to each edge.
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For more information, see the [Extrude Faces](Face_Extrude.md) action documentation.
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##  Duplicate Faces
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Use the **Duplicate Faces** action to duplicate each selected face either as a new GameObject or in the same GameObject as a sub-Mesh.
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For more information, see the [Duplicate Faces](Face_Duplicate.md) action documentation.
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##  Detach Faces
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Use the **Detach Faces** action to detach the selected face(s) from the rest of the Mesh.
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For more information, see the [Detach Faces](Face_Detach.md) action documentation.
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##  Delete Faces
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Use the **Delete Faces** action to delete the selected face(s).
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For more information, see the [Delete Faces](Face_Delete.md) action documentation.
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##  Cut Tool
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Use the **Cut** tool to create a new face on an existing Mesh.
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For more information, see the [Cut tool](cut-tool.md) documentation.
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##  Offset Faces
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Use the **Offset Elements** action in the Face edit mode to move the selected face(s) according to the settings.
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For more information, see the [Offset Elements](Offset_Elements.md) action documentation.
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##  Set Pivot
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Use the **Set Pivot** action to move the pivot point of this Mesh to the average center of the selected faces.
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For more information, see the [Set Pivot](Face_SetPivot.md) action documentation.
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##  Flip Face Normals
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Use the **Flip Face Normals** action to flip the normals only on the selected face(s).
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For more information, see the [Flip Face Normals](Face_FlipNormals.md) action documentation.
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