56 lines
1.8 KiB
Markdown
56 lines
1.8 KiB
Markdown
#  Offset Elements
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The __Offset Elements__ action moves the selected element(s) according to the default values. You can change the default values with the **Offset Settings**.
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This tool is available in Vertex, Edge, and Face edit mode and appears as **Offset Vertices**, **Offset Edges**, and **Offset Faces** on the text buttons on the ProBuilder toolbar.
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> **Tip:** You can also launch this action from the ProBuilder menu (**Tools** > **ProBuilder** > **Geometry** > **Offset Elements**).
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## Offset Elements options
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Using the Offset Settings lets you enter a precise value to move vertices, edges, and faces.
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<table>
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<thead>
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<tr>
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<th colspan="2"><strong>Property:</strong></th>
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<th><strong>Description:</strong></th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td colspan="2"><strong>Coordinate Space</strong></td>
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<td>Select the relative space for moving the elements. </td>
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</tr>
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<tr>
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<td></td>
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<td><strong>World</strong></td>
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<td>Move the element in world space. This is the default.</td>
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</tr>
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<tr>
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<td></td>
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<td><strong>Local</strong></td>
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<td>Move the element relative to the GameObject.</td>
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</tr>
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<tr>
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<td></td>
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<td><strong>Element</strong></td>
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<td>Move the element relative to the itself.</td>
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</tr>
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<tr>
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<td></td>
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<td><strong>Handle</strong></td>
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<td>Moves the element relative to the handle.</td>
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</tr>
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<tr>
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<td colspan="2"><strong>Translate</strong></td>
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<td>Set positive or negative values to move for each axis. By default, <strong>X</strong> and <strong>Z</strong> are set to 0 and <strong>Y</strong> is set to 1.</td>
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</tr>
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</tbody>
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</table>
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