TurnBasedStrategyCourse/Library/PackageCache/com.unity.probuilder@5.1.0/Documentation~/Cylinder.md

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# Cylinder
A cylinder is a shape with long straight sides and two circular (or roughly circular) ends, like a tube. They have a radius and a height.
![Cylinder shapes](images/shape-tool_cylinder.png)
**(A)** Cylinder without a smoothing group
**(B)** Cylinder with a high sides count
**(C)** Cylinder with a lot of height cuts
**(D)** Default cylinder shape
You can customize the shape of a cylinder with these shape-specific properties:
| **Property:** | **Description:** |
|:-- |:-- |
| __Sides Count__ | Set the number of sides for the cylinder. The more sides you use, the smoother the sides of the cylinder become. The default value is 6. Valid values range from 4 to 64. |
| __Height Cuts__ | Set the number of divisions to use for the height of the cylinder. For example, a value of 3 produces 4 faces on every side of the cylinder. The default value is 0. |
| __Smooth__ | Enable this option to smooth the edges of the polygons. This property is enabled by default. |