Polish
Sascha 2023-06-12 09:14:46 +07:00
parent 6a54c6f66b
commit 36db7e74ef
57 changed files with 80 additions and 296 deletions

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@ -1,6 +0,0 @@
{
"process_id" : 32261,
"version" : "2023.2.0a17",
"app_path" : "/home/sascha/Unity/Hub/Editor/2023.2.0a17/Editor/Unity",
"app_contents_path" : "/home/sascha/Unity/Hub/Editor/2023.2.0a17/Editor/Data"
}

@ -1 +0,0 @@
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@ -1 +1 @@
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@ -573,3 +573,4 @@ Cmd: initializeCompiler
Cmd: compileSnippet Cmd: compileSnippet
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Cmd: shutdown

@ -205,3 +205,4 @@ Cmd: initializeCompiler
Cmd: compileSnippet Cmd: compileSnippet
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Cmd: shutdown

@ -187,3 +187,6 @@ Cmd: initializeCompiler
Cmd: compileSnippet Cmd: compileSnippet
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Cmd: shutdown
Quitting shader compiler process

@ -202,3 +202,6 @@ Cmd: compileSnippet
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process

@ -15,3 +15,6 @@ Cmd: compileSnippet
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process

@ -1,73 +0,0 @@
using UnityEngine;
#if CINEMACHINE_URP || CINEMACHINE_PIXEL_PERFECT_2_0_3
namespace Cinemachine
{
/// <summary>
/// An add-on module for Cinemachine Virtual Camera that tweaks the orthographic size
/// of the virtual camera. It detects the presence of the Pixel Perfect Camera component and use the
/// settings from that Pixel Perfect Camera to correct the orthographic size so that pixel art
/// sprites would appear pixel perfect when the virtual camera becomes live.
/// </summary>
[AddComponentMenu("")] // Hide in menu
[ExecuteAlways]
[DisallowMultipleComponent]
[HelpURL(Documentation.BaseURL + "manual/CinemachinePixelPerfect.html")]
public class CinemachinePixelPerfect : CinemachineExtension
{
/// <summary>Callback to tweak the orthographic size</summary>
/// <param name="vcam">The virtual camera being processed</param>
/// <param name="stage">The current pipeline stage</param>
/// <param name="state">The current virtual camera state</param>
/// <param name="deltaTime">The current applicable deltaTime</param>
protected override void PostPipelineStageCallback(
CinemachineVirtualCameraBase vcam,
CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
{
// This must run during the Body stage because CinemachineConfiner also runs during Body stage,
// and CinemachinePixelPerfect needs to run before CinemachineConfiner as the confiner reads the
// orthographic size. We also altered the script execution order to ensure this.
if (stage != CinemachineCore.Stage.Body)
return;
var brain = CinemachineCore.Instance.FindPotentialTargetBrain(vcam);
if (brain == null || !brain.IsLive(vcam))
return;
#if CINEMACHINE_URP
UnityEngine.Rendering.Universal.PixelPerfectCamera pixelPerfectCamera;
#elif CINEMACHINE_PIXEL_PERFECT_2_0_3
UnityEngine.U2D.PixelPerfectCamera pixelPerfectCamera;
#endif
brain.TryGetComponent(out pixelPerfectCamera);
if (pixelPerfectCamera == null || !pixelPerfectCamera.isActiveAndEnabled)
return;
#if UNITY_EDITOR
if (!UnityEditor.EditorApplication.isPlaying && !pixelPerfectCamera.runInEditMode)
return;
#endif
var lens = state.Lens;
lens.OrthographicSize = pixelPerfectCamera.CorrectCinemachineOrthoSize(lens.OrthographicSize);
state.Lens = lens;
}
}
}
#else
// We need this dummy MonoBehaviour for Unity to properly recognize this script asset.
namespace Cinemachine
{
/// <summary>
/// An add-on module for Cinemachine Virtual Camera that tweaks the orthographic size
/// of the virtual camera. It detects the presence of the Pixel Perfect Camera component and use the
/// settings from that Pixel Perfect Camera to correct the orthographic size so that pixel art
/// sprites would appear pixel perfect when the virtual camera becomes live.
/// </summary>
[AddComponentMenu("")] // Hide in menu
[DisallowMultipleComponent]
public class CinemachinePixelPerfect : MonoBehaviour {}
}
#endif

@ -1,73 +0,0 @@
using UnityEngine;
#if CINEMACHINE_URP || CINEMACHINE_PIXEL_PERFECT_2_0_3
namespace Cinemachine
{
/// <summary>
/// An add-on module for Cinemachine Virtual Camera that tweaks the orthographic size
/// of the virtual camera. It detects the presence of the Pixel Perfect Camera component and use the
/// settings from that Pixel Perfect Camera to correct the orthographic size so that pixel art
/// sprites would appear pixel perfect when the virtual camera becomes live.
/// </summary>
[AddComponentMenu("")] // Hide in menu
[ExecuteAlways]
[DisallowMultipleComponent]
[HelpURL(Documentation.BaseURL + "manual/CinemachinePixelPerfect.html")]
public class CinemachinePixelPerfect : CinemachineExtension
{
/// <summary>Callback to tweak the orthographic size</summary>
/// <param name="vcam">The virtual camera being processed</param>
/// <param name="stage">The current pipeline stage</param>
/// <param name="state">The current virtual camera state</param>
/// <param name="deltaTime">The current applicable deltaTime</param>
protected override void PostPipelineStageCallback(
CinemachineVirtualCameraBase vcam,
CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
{
// This must run during the Body stage because CinemachineConfiner also runs during Body stage,
// and CinemachinePixelPerfect needs to run before CinemachineConfiner as the confiner reads the
// orthographic size. We also altered the script execution order to ensure this.
if (stage != CinemachineCore.Stage.Body)
return;
var brain = CinemachineCore.Instance.FindPotentialTargetBrain(vcam);
if (brain == null || !brain.IsLive(vcam))
return;
#if CINEMACHINE_URP
UnityEngine.Rendering.Universal.PixelPerfectCamera pixelPerfectCamera;
#elif CINEMACHINE_PIXEL_PERFECT_2_0_3
UnityEngine.U2D.PixelPerfectCamera pixelPerfectCamera;
#endif
brain.TryGetComponent(out pixelPerfectCamera);
if (pixelPerfectCamera == null || !pixelPerfectCamera.isActiveAndEnabled)
return;
#if UNITY_EDITOR
if (!UnityEditor.EditorApplication.isPlaying && !pixelPerfectCamera.runInEditMode)
return;
#endif
var lens = state.Lens;
lens.OrthographicSize = pixelPerfectCamera.CorrectCinemachineOrthoSize(lens.OrthographicSize);
state.Lens = lens;
}
}
}
#else
// We need this dummy MonoBehaviour for Unity to properly recognize this script asset.
namespace Cinemachine
{
/// <summary>
/// An add-on module for Cinemachine Virtual Camera that tweaks the orthographic size
/// of the virtual camera. It detects the presence of the Pixel Perfect Camera component and use the
/// settings from that Pixel Perfect Camera to correct the orthographic size so that pixel art
/// sprites would appear pixel perfect when the virtual camera becomes live.
/// </summary>
[AddComponentMenu("")] // Hide in menu
[DisallowMultipleComponent]
public class CinemachinePixelPerfect : MonoBehaviour {}
}
#endif

@ -1,73 +0,0 @@
using UnityEngine;
#if CINEMACHINE_URP || CINEMACHINE_PIXEL_PERFECT_2_0_3
namespace Cinemachine
{
/// <summary>
/// An add-on module for Cinemachine Virtual Camera that tweaks the orthographic size
/// of the virtual camera. It detects the presence of the Pixel Perfect Camera component and use the
/// settings from that Pixel Perfect Camera to correct the orthographic size so that pixel art
/// sprites would appear pixel perfect when the virtual camera becomes live.
/// </summary>
[AddComponentMenu("")] // Hide in menu
[ExecuteAlways]
[DisallowMultipleComponent]
[HelpURL(Documentation.BaseURL + "manual/CinemachinePixelPerfect.html")]
public class CinemachinePixelPerfect : CinemachineExtension
{
/// <summary>Callback to tweak the orthographic size</summary>
/// <param name="vcam">The virtual camera being processed</param>
/// <param name="stage">The current pipeline stage</param>
/// <param name="state">The current virtual camera state</param>
/// <param name="deltaTime">The current applicable deltaTime</param>
protected override void PostPipelineStageCallback(
CinemachineVirtualCameraBase vcam,
CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
{
// This must run during the Body stage because CinemachineConfiner also runs during Body stage,
// and CinemachinePixelPerfect needs to run before CinemachineConfiner as the confiner reads the
// orthographic size. We also altered the script execution order to ensure this.
if (stage != CinemachineCore.Stage.Body)
return;
var brain = CinemachineCore.Instance.FindPotentialTargetBrain(vcam);
if (brain == null || !brain.IsLive(vcam))
return;
#if CINEMACHINE_URP
UnityEngine.Rendering.Universal.PixelPerfectCamera pixelPerfectCamera;
#elif CINEMACHINE_PIXEL_PERFECT_2_0_3
UnityEngine.U2D.PixelPerfectCamera pixelPerfectCamera;
#endif
brain.TryGetComponent(out pixelPerfectCamera);
if (pixelPerfectCamera == null || !pixelPerfectCamera.isActiveAndEnabled)
return;
#if UNITY_EDITOR
if (!UnityEditor.EditorApplication.isPlaying && !pixelPerfectCamera.runInEditMode)
return;
#endif
var lens = state.Lens;
lens.OrthographicSize = pixelPerfectCamera.CorrectCinemachineOrthoSize(lens.OrthographicSize);
state.Lens = lens;
}
}
}
#else
// We need this dummy MonoBehaviour for Unity to properly recognize this script asset.
namespace Cinemachine
{
/// <summary>
/// An add-on module for Cinemachine Virtual Camera that tweaks the orthographic size
/// of the virtual camera. It detects the presence of the Pixel Perfect Camera component and use the
/// settings from that Pixel Perfect Camera to correct the orthographic size so that pixel art
/// sprites would appear pixel perfect when the virtual camera becomes live.
/// </summary>
[AddComponentMenu("")] // Hide in menu
[DisallowMultipleComponent]
public class CinemachinePixelPerfect : MonoBehaviour {}
}
#endif

@ -1 +0,0 @@
Temp/ScriptUpdater/905805333/882335435_CinemachinePixelPerfect.cs => Library/PackageCache/com.unity.cinemachine@2.9.7/Runtime/Behaviours/CinemachinePixelPerfect.cs

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m_EditorClassIdentifier: m_EditorClassIdentifier:
m_PixelRect: m_PixelRect:
serializedVersion: 2 serializedVersion: 2
x: 2560 x: 0
y: 389 y: 29
width: 1920 width: 2560
height: 1024 height: 1340
m_ShowMode: 4 m_ShowMode: 4
m_Title: Inspector m_Title: Inspector
m_RootView: {fileID: 2} m_RootView: {fileID: 2}
m_MinSize: {x: 875, y: 300} m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000} m_MaxSize: {x: 10000, y: 10000}
m_Maximized: 1 m_Maximized: 0
--- !u!114 &2 --- !u!114 &2
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -44,8 +44,8 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 1920 width: 2560
height: 1024 height: 1340
m_MinSize: {x: 875, y: 300} m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000} m_MaxSize: {x: 10000, y: 10000}
m_UseTopView: 1 m_UseTopView: 1
@ -69,7 +69,7 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 1920 width: 2560
height: 30 height: 30
m_MinSize: {x: 0, y: 0} m_MinSize: {x: 0, y: 0}
m_MaxSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0}
@ -90,8 +90,8 @@ MonoBehaviour:
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 1004 y: 1320
width: 1920 width: 2560
height: 20 height: 20
m_MinSize: {x: 0, y: 0} m_MinSize: {x: 0, y: 0}
m_MaxSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0}
@ -114,12 +114,12 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 30 y: 30
width: 1920 width: 2560
height: 974 height: 1290
m_MinSize: {x: 300, y: 100} m_MinSize: {x: 300, y: 100}
m_MaxSize: {x: 24288, y: 16192} m_MaxSize: {x: 24288, y: 16192}
vertical: 0 vertical: 0
controlID: 516 controlID: 16
--- !u!114 &6 --- !u!114 &6
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -139,12 +139,12 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 1575 width: 2048
height: 974 height: 1290
m_MinSize: {x: 200, y: 100} m_MinSize: {x: 200, y: 100}
m_MaxSize: {x: 16192, y: 16192} m_MaxSize: {x: 16192, y: 16192}
vertical: 1 vertical: 1
controlID: 517 controlID: 17
--- !u!114 &7 --- !u!114 &7
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -162,8 +162,8 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 1575 width: 2048
height: 650 height: 861
m_MinSize: {x: 201, y: 221} m_MinSize: {x: 201, y: 221}
m_MaxSize: {x: 4001, y: 4021} m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 13} m_ActualView: {fileID: 13}
@ -190,13 +190,13 @@ MonoBehaviour:
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 650 y: 861
width: 1575 width: 2048
height: 324 height: 429
m_MinSize: {x: 200, y: 50} m_MinSize: {x: 200, y: 50}
m_MaxSize: {x: 16192, y: 8096} m_MaxSize: {x: 16192, y: 8096}
vertical: 0 vertical: 0
controlID: 574 controlID: 62
--- !u!114 &9 --- !u!114 &9
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -214,10 +214,10 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 439 width: 879
height: 324 height: 429
m_MinSize: {x: 201, y: 221} m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4001, y: 4021} m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 14} m_ActualView: {fileID: 14}
m_Panes: m_Panes:
- {fileID: 14} - {fileID: 14}
@ -238,10 +238,10 @@ MonoBehaviour:
m_Children: [] m_Children: []
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 439 x: 879
y: 0 y: 0
width: 1136 width: 1169
height: 324 height: 429
m_MinSize: {x: 102, y: 121} m_MinSize: {x: 102, y: 121}
m_MaxSize: {x: 4002, y: 4021} m_MaxSize: {x: 4002, y: 4021}
m_ActualView: {fileID: 16} m_ActualView: {fileID: 16}
@ -265,10 +265,10 @@ MonoBehaviour:
m_Children: [] m_Children: []
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 1575 x: 2048
y: 0 y: 0
width: 345 width: 512
height: 974 height: 1290
m_MinSize: {x: 276, y: 71} m_MinSize: {x: 276, y: 71}
m_MaxSize: {x: 4001, y: 4021} m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 17} m_ActualView: {fileID: 17}
@ -300,9 +300,9 @@ MonoBehaviour:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 73 y: 86
width: 1574 width: 1791
height: 606 height: 840
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
m_PreferredDataMode: 0 m_PreferredDataMode: 0
@ -320,7 +320,7 @@ MonoBehaviour:
m_ShowGizmos: 1 m_ShowGizmos: 1
m_TargetDisplay: 0 m_TargetDisplay: 0
m_ClearColor: {r: 0, g: 0, b: 0, a: 0} m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
m_TargetSize: {x: 1040, y: 585} m_TargetSize: {x: 1456, y: 819}
m_TextureFilterMode: 0 m_TextureFilterMode: 0
m_TextureHideFlags: 61 m_TextureHideFlags: 61
m_RenderIMGUI: 1 m_RenderIMGUI: 1
@ -335,10 +335,10 @@ MonoBehaviour:
m_VRangeLocked: 0 m_VRangeLocked: 0
hZoomLockedByDefault: 0 hZoomLockedByDefault: 0
vZoomLockedByDefault: 0 vZoomLockedByDefault: 0
m_HBaseRangeMin: -520 m_HBaseRangeMin: -728
m_HBaseRangeMax: 520 m_HBaseRangeMax: 728
m_VBaseRangeMin: -292.5 m_VBaseRangeMin: -409.5
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