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2 Commits
a8113ca3ed
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cc46ba7b2b
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cc46ba7b2b | |
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d7f01c89ef |
@ -1,20 +1,16 @@
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[gd_resource type="Resource" script_class="Weapon" load_steps=4 format=3 uid="uid://cu2gtxlcmbb34"]
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[gd_resource type="Resource" script_class="Weapon" load_steps=4 format=3 uid="uid://cu2gtxlcmbb34"]
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[ext_resource type="Texture2D" uid="uid://ce3lgq7foiusl" path="res://sprites/crosshair-repeater.png" id="1_hoqei"]
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[ext_resource type="Texture2D" uid="uid://ce3lgq7foiusl" path="res://sprites/crosshair-repeater.png" id="1_hoqei"]
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[ext_resource type="Script" path="res://scripts/weapon.gd" id="1_l1atd"]
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[ext_resource type="Script" uid="uid://dg01pkkc1c5vd" path="res://scripts/weapon.gd" id="1_l1atd"]
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[ext_resource type="PackedScene" uid="uid://dd3oln1ucgqpd" path="res://models/blaster-repeater.glb" id="2_h64nv"]
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[ext_resource type="PackedScene" uid="uid://dd3oln1ucgqpd" path="res://models/blaster-repeater.glb" id="2_h64nv"]
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[resource]
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[resource]
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script = ExtResource("1_l1atd")
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script = ExtResource("1_l1atd")
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model = ExtResource("2_h64nv")
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model = ExtResource("2_h64nv")
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position = Vector3(0, 0, 0)
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rotation = Vector3(0, 180, 0)
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rotation = Vector3(0, 180, 0)
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muzzle_position = Vector3(0.1, -0.4, 1.5)
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muzzle_position = Vector3(0.1, -0.4, 1.5)
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cooldown = 0.1
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max_distance = 10
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damage = 10.0
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damage = 10.0
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spread = 0.5
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spread = 0.5
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shot_count = 1
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knockback = 10
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knockback = 10
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sound_shoot = "sounds/blaster_repeater.ogg"
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sound_shoot = "sounds/blaster_repeater.ogg"
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crosshair = ExtResource("1_hoqei")
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crosshair = ExtResource("1_hoqei")
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