Upgraded to Godot 4.5
The project has been upgraded to Godot 4.5. The visuals have been tweaked slightly, a new skybox has been added and the readme now has basic instructionspull/17/head
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Before Width: | Height: | Size: 83 KiB After Width: | Height: | Size: 281 KiB |
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After Width: | Height: | Size: 3.7 MiB |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cb7sdk1i5rx04"
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path.bptc="res://.godot/imported/skybox.png-3a75a15c5dbffccdaa926738885bd0eb.bptc.ctex"
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://sprites/skybox.png"
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dest_files=["res://.godot/imported/skybox.png-3a75a15c5dbffccdaa926738885bd0eb.bptc.ctex"]
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compress/hdr_compression=1
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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