diff --git a/LICENSE.md b/LICENSE.md
index b98ddc4..d3cf80f 100644
--- a/LICENSE.md
+++ b/LICENSE.md
@@ -1,6 +1,6 @@
MIT License
-Copyright (c) 2023 Kenney
+Copyright (c) 2025 Kenney
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
diff --git a/README.md b/README.md
index fee1792..99bc5c8 100644
--- a/README.md
+++ b/README.md
@@ -22,11 +22,21 @@ This package includes a basic template for a first person shooter in Godot 4.3 (
| Left mouse button | Shoot |
| E | Switch weapon |
+### Instructions
+
+1. How to add more weapons?
+
+Duplicate one of the existing resources in the 'weapons' folder, adjust the properties in the inspector. Select the 'Player' node in the scene and add your new resources to the 'Weapons' array.
+
+2. How to adjust properties like cooldown, damage and spread?
+
+Select the resource of the weapon you'd like to change in the 'weapons' folder, adjust the properties in the inspector.
+
### License
MIT License
-Copyright (c) 2024 Kenney
+Copyright (c) 2025 Kenney
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
diff --git a/models/blaster.glb.import b/models/blaster.glb.import
index d08d5ac..a1b627c 100644
--- a/models/blaster.glb.import
+++ b/models/blaster.glb.import
@@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/blaster.glb-865d95bc6d15a20a70b45829eaeb4dc5.
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
+nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
+nodes/use_name_suffixes=true
+nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@@ -31,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
+materials/extract=0
+materials/extract_format=0
+materials/extract_path=""
_subresources={}
gltf/naming_version=0
gltf/embedded_image_handling=1
diff --git a/objects/cloud.gd.uid b/objects/cloud.gd.uid
new file mode 100644
index 0000000..1a61904
--- /dev/null
+++ b/objects/cloud.gd.uid
@@ -0,0 +1 @@
+uid://bfgpo8fvf136p
diff --git a/objects/enemy.gd.uid b/objects/enemy.gd.uid
new file mode 100644
index 0000000..5bd56dd
--- /dev/null
+++ b/objects/enemy.gd.uid
@@ -0,0 +1 @@
+uid://b6udw8uhlp4ei
diff --git a/objects/impact.gd.uid b/objects/impact.gd.uid
new file mode 100644
index 0000000..a2ac7a7
--- /dev/null
+++ b/objects/impact.gd.uid
@@ -0,0 +1 @@
+uid://bwkexrmt718dx
diff --git a/objects/player.gd b/objects/player.gd
index 7923aae..88e63bb 100644
--- a/objects/player.gd
+++ b/objects/player.gd
@@ -52,7 +52,7 @@ func _ready():
weapon = weapons[weapon_index] # Weapon must never be nil
initiate_change_weapon(weapon_index)
-func _physics_process(delta):
+func _process(delta):
# Handle functions
diff --git a/objects/player.gd.uid b/objects/player.gd.uid
new file mode 100644
index 0000000..8635813
--- /dev/null
+++ b/objects/player.gd.uid
@@ -0,0 +1 @@
+uid://cu47grjp072jk
diff --git a/project.godot b/project.godot
index e7d62ab..6e679a6 100644
--- a/project.godot
+++ b/project.godot
@@ -13,7 +13,7 @@ config_version=5
config/name="Starter Kit FPS"
config/tags=PackedStringArray("starterkit")
run/main_scene="res://scenes/main.tscn"
-config/features=PackedStringArray("4.3", "Forward Plus")
+config/features=PackedStringArray("4.5", "Forward Plus")
boot_splash/bg_color=Color(0.92549, 0.92549, 0.960784, 1)
boot_splash/image="res://splash-screen.png"
config/icon="res://icon.png"
@@ -29,8 +29,8 @@ window/size/viewport_height=720
[editor]
-movie_writer/mjpeg_quality=1.0
movie_writer/movie_file="D:/Godot/test.avi"
+movie_writer/mjpeg_quality=1.0
[input]
@@ -104,6 +104,7 @@ weapon_toggle={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":10,"pressure":0.0,"pressed":true,"script":null)
+, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
diff --git a/scenes/main-environment.tres b/scenes/main-environment.tres
index d313be6..3f7ddea 100644
--- a/scenes/main-environment.tres
+++ b/scenes/main-environment.tres
@@ -1,18 +1,13 @@
-[gd_resource type="Environment" load_steps=5 format=3 uid="uid://jvmpkdwaeaq"]
+[gd_resource type="Environment" load_steps=4 format=3 uid="uid://jvmpkdwaeaq"]
-[sub_resource type="Gradient" id="Gradient_tio4a"]
-colors = PackedColorArray(0.591319, 0.47222, 0.770854, 1, 0.315871, 0.421528, 0.674528, 1)
-
-[sub_resource type="GradientTexture2D" id="GradientTexture2D_4e6px"]
-gradient = SubResource("Gradient_tio4a")
-fill_to = Vector2(0, 1)
+[ext_resource type="Texture2D" uid="uid://cb7sdk1i5rx04" path="res://sprites/skybox.png" id="1_u3n42"]
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_fjheq"]
-panorama = SubResource("GradientTexture2D_4e6px")
+panorama = ExtResource("1_u3n42")
+energy_multiplier = 0.5
[sub_resource type="Sky" id="Sky_7bk1c"]
sky_material = SubResource("PanoramaSkyMaterial_fjheq")
-radiance_size = 0
[resource]
background_mode = 2
@@ -20,7 +15,6 @@ background_color = Color(0.360784, 0.392157, 0.462745, 1)
sky = SubResource("Sky_7bk1c")
ambient_light_source = 2
ambient_light_color = Color(0.662745, 0.694118, 0.772549, 1)
-ambient_light_energy = 1.15
tonemap_mode = 2
ssao_enabled = true
ssao_radius = 0.45
@@ -29,5 +23,7 @@ ssao_power = 5.0
glow_enabled = true
glow_levels/2 = 0.6
glow_levels/3 = 0.6
-glow_levels/5 = 0.0
+glow_levels/5 = 6.0
glow_intensity = 2.0
+glow_strength = 0.45
+glow_bloom = 0.5
diff --git a/scenes/main.tscn b/scenes/main.tscn
index 48122a8..f2413c9 100644
--- a/scenes/main.tscn
+++ b/scenes/main.tscn
@@ -2,7 +2,7 @@
[ext_resource type="Environment" uid="uid://jvmpkdwaeaq" path="res://scenes/main-environment.tres" id="1_q8fpv"]
[ext_resource type="PackedScene" uid="uid://dl2ed4gkybggf" path="res://objects/player.tscn" id="2_elriq"]
-[ext_resource type="Script" path="res://scripts/hud.gd" id="3_s8mkj"]
+[ext_resource type="Script" uid="uid://by0qn28x1i1jj" path="res://scripts/hud.gd" id="3_s8mkj"]
[ext_resource type="FontFile" uid="uid://biqtga8moh7ah" path="res://fonts/lilita_one_regular.ttf" id="3_w27de"]
[ext_resource type="PackedScene" uid="uid://dpm3l05d7fu35" path="res://objects/platform.tscn" id="5_3s40e"]
[ext_resource type="PackedScene" uid="uid://r7rt7pth4u7o" path="res://objects/wall_low.tscn" id="5_6vel1"]
diff --git a/screenshots/screenshot.png b/screenshots/screenshot.png
index 305aea5..8597ef5 100644
Binary files a/screenshots/screenshot.png and b/screenshots/screenshot.png differ
diff --git a/scripts/audio.gd.uid b/scripts/audio.gd.uid
new file mode 100644
index 0000000..99b7fbc
--- /dev/null
+++ b/scripts/audio.gd.uid
@@ -0,0 +1 @@
+uid://d2fg3ewfjx4u4
diff --git a/scripts/hud.gd.uid b/scripts/hud.gd.uid
new file mode 100644
index 0000000..5ace8ec
--- /dev/null
+++ b/scripts/hud.gd.uid
@@ -0,0 +1 @@
+uid://by0qn28x1i1jj
diff --git a/scripts/weapon.gd.uid b/scripts/weapon.gd.uid
new file mode 100644
index 0000000..5bfbe95
--- /dev/null
+++ b/scripts/weapon.gd.uid
@@ -0,0 +1 @@
+uid://dg01pkkc1c5vd
diff --git a/sprites/skybox.png b/sprites/skybox.png
new file mode 100644
index 0000000..b4b8004
Binary files /dev/null and b/sprites/skybox.png differ
diff --git a/sprites/skybox.png.import b/sprites/skybox.png.import
new file mode 100644
index 0000000..60daeac
--- /dev/null
+++ b/sprites/skybox.png.import
@@ -0,0 +1,41 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cb7sdk1i5rx04"
+path.bptc="res://.godot/imported/skybox.png-3a75a15c5dbffccdaa926738885bd0eb.bptc.ctex"
+metadata={
+"imported_formats": ["s3tc_bptc"],
+"vram_texture": true
+}
+
+[deps]
+
+source_file="res://sprites/skybox.png"
+dest_files=["res://.godot/imported/skybox.png-3a75a15c5dbffccdaa926738885bd0eb.bptc.ctex"]
+
+[params]
+
+compress/mode=2
+compress/high_quality=true
+compress/lossy_quality=0.7
+compress/uastc_level=0
+compress/rdo_quality_loss=0.0
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=false
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0