Commit Graph

11 Commits (main)

Author SHA1 Message Date
Joseph DiGiovanni 1fe809c95d Fix walking animation speed with analog movement 2025-02-25 17:20:10 +07:00
Kenney d5e6c5bac0 Update to Godot 4.3 (stable) 2024-08-17 16:35:52 +07:00
Nathan Lovato 78aafa45f3 fix AnimationPlayer blending issue in Godot 4.3
I made two sets of changes:

- Not calling AnimationPlayer.play() every frame. It was causing the animation blending to try to apply/retrigger the animation somehow.
- Changed the character model import settings to mark idle and walk animations as looping
2024-08-17 16:18:15 +07:00
Kenney 051ed3da98 Progress 2024-08-17 13:06:52 +07:00
Kenney f51aa62615 Progress 2024-07-04 19:00:22 +07:00
Joseph DiGiovanni a5f8ceb985 Improve handling analog movement 2023-12-19 10:25:48 +07:00
Joseph DiGiovanni 91a2c4a89f Simplify jump function 2023-12-16 23:52:28 +07:00
Kenney c8162b7af9 Small adjustments
Fix in player code, new screenshot and readme adjustment
2023-09-19 01:55:53 +07:00
Kenney f9731dff46 Changes, fixes and additions
### Coding & project

- Minor bug fixes and improvements
- Improved code (best practice)
- Changed folder structure, filenames (best practice)
- Signal style changed to Godot 4.x-like

### Gameplay

- Respawning added
- Falling platforms added
- Clouds (floating cubes) added

### Sprites

- Newly designed splash screen
- Newly designed coin HUD icon

### Audio

- Coin sound replaced
- Jumping sound volume adjusted
- Landing sound added
2023-09-17 02:57:12 +07:00
Alexander Hartmann 18c2aceb52 added respawn area / trigger 2023-09-16 02:26:30 +07:00
Kenney ba50c0c83a Initial commit 2023-09-15 21:10:32 +07:00