Merge 5a2e21c66b into 5d4837d2d7
commit
d17cea7af2
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|
||||
# 📦 ASSET ORGANIZATION GUIDE
|
||||
|
||||
This guide will help you organize your downloaded Kenney assets into the correct folders.
|
||||
|
||||
---
|
||||
|
||||
## 🎯 QUICK START
|
||||
|
||||
1. **Check the folder structure** - All folders have been created for you!
|
||||
2. **Read the README.md** in each folder to understand what goes there
|
||||
3. **Drag and drop** your Kenney assets into the appropriate folders
|
||||
4. **Commit and push** to Git when done
|
||||
5. **Let me know** and I'll verify everything loaded correctly!
|
||||
|
||||
---
|
||||
|
||||
## 📂 FOLDER STRUCTURE OVERVIEW
|
||||
|
||||
```
|
||||
Starter-Kit-3D-Platformer/
|
||||
│
|
||||
├── models/ # 3D Models (.glb, .gltf)
|
||||
│ ├── characters/
|
||||
│ │ ├── player/ # Player model (already exists)
|
||||
│ │ └── enemies/ # 📖 Enemy models → Read README
|
||||
│ │
|
||||
│ ├── platforms/ # 📖 Platform models → Read README
|
||||
│ ├── collectibles/
|
||||
│ │ └── fruits/ # 📖 Fruit models (Food Kit) → Read README
|
||||
│ │
|
||||
│ ├── obstacles/ # 📖 Crates, spikes, springs → Read README
|
||||
│ └── environment/
|
||||
│ ├── jungle/ # 📖 Trees, rocks, ruins → Read README
|
||||
│ └── props/ # 📖 Checkpoints, flags → Read README
|
||||
│
|
||||
├── sprites/ # 2D Images (.png)
|
||||
│ ├── ui/
|
||||
│ │ ├── icons/ # 📖 Life, fruit, star icons → Read README
|
||||
│ │ ├── touch_controls/ # 📖 Mobile controls → Read README
|
||||
│ │ └── panels/ # 📖 UI backgrounds → Read README
|
||||
│ └── effects/ # Particle sprites
|
||||
│
|
||||
├── sounds/ # Audio Files (.ogg)
|
||||
│ ├── player/ # 📖 Spin, hurt, death → Read README
|
||||
│ ├── collectibles/ # 📖 Fruit collect, life gain → Read README
|
||||
│ ├── obstacles/ # 📖 Crate break, spring → Read README
|
||||
│ ├── enemies/ # 📖 Enemy sounds → Read README
|
||||
│ ├── ui/ # 📖 Button clicks → Read README
|
||||
│ ├── level/ # 📖 Checkpoint, victory → Read README
|
||||
│ └── music/ # 📖 Background music (optional) → Read README
|
||||
│
|
||||
├── objects/ # Godot Scenes (.tscn)
|
||||
│ └── (We'll create these together after assets are imported)
|
||||
│
|
||||
├── scenes/ # Game Scenes
|
||||
│ └── (We'll create these together)
|
||||
│
|
||||
└── scripts/ # GDScript Files
|
||||
└── (We'll create these together)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## ✅ ASSET CHECKLIST
|
||||
|
||||
### 🔴 HIGH PRIORITY (Need these to start):
|
||||
|
||||
#### From **FOOD KIT**:
|
||||
- [ ] 3-5 fruit models (.glb) → `models/collectibles/fruits/`
|
||||
- apple.glb, orange.glb, banana.glb, etc.
|
||||
|
||||
#### From **PLATFORMER KIT**:
|
||||
- [ ] Crate models (.glb) → `models/obstacles/`
|
||||
- crate.glb (basic wooden crate)
|
||||
- [ ] Spring/bounce pad (.glb) → `models/obstacles/`
|
||||
- spring_pad.glb or spring.glb
|
||||
- [ ] Spike trap (.glb) → `models/obstacles/`
|
||||
- spike.glb or spike_trap.glb
|
||||
- [ ] Checkpoint model (.glb) → `models/environment/props/`
|
||||
- checkpoint.glb or flag_checkpoint.glb
|
||||
|
||||
#### From **UI PACK** (or Game Icons):
|
||||
- [ ] Life/heart icon (.png) → `sprites/ui/icons/`
|
||||
- icon_life.png or icon_heart.png
|
||||
- [ ] Fruit icon (.png) → `sprites/ui/icons/`
|
||||
- icon_fruit.png
|
||||
- [ ] Star icon (.png) → `sprites/ui/icons/`
|
||||
- icon_star.png
|
||||
- [ ] Pause button (.png) → `sprites/ui/icons/`
|
||||
- button_pause.png
|
||||
|
||||
---
|
||||
|
||||
### 🟡 MEDIUM PRIORITY (Good to have):
|
||||
|
||||
#### From **CHARACTER PACK**:
|
||||
- [ ] 2-3 enemy models (.glb) → `models/characters/enemies/`
|
||||
- Rename to: enemy_patroller.glb, enemy_spinner.glb
|
||||
|
||||
#### From **PLATFORMER KIT**:
|
||||
- [ ] Additional platform variants → `models/platforms/`
|
||||
- [ ] More obstacle types → `models/obstacles/`
|
||||
|
||||
#### From **NATURE KIT** (if downloaded):
|
||||
- [ ] Trees, rocks, plants → `models/environment/jungle/`
|
||||
|
||||
---
|
||||
|
||||
### 🟢 LOW PRIORITY (Polish & optional):
|
||||
|
||||
#### Sound Effects:
|
||||
- [ ] Spin attack sound → `sounds/player/`
|
||||
- [ ] Hurt/death sounds → `sounds/player/`
|
||||
- [ ] Fruit collect sound → `sounds/collectibles/`
|
||||
- [ ] Checkpoint sound → `sounds/level/`
|
||||
- [ ] Victory fanfare → `sounds/level/`
|
||||
|
||||
#### UI Assets:
|
||||
- [ ] Touch control sprites → `sprites/ui/touch_controls/`
|
||||
- [ ] Panel backgrounds → `sprites/ui/panels/`
|
||||
|
||||
#### Environment:
|
||||
- [ ] Decorative props → `models/environment/`
|
||||
|
||||
---
|
||||
|
||||
## 🔧 GODOT IMPORT SETTINGS (AFTER copying files)
|
||||
|
||||
Once you've copied assets into folders:
|
||||
|
||||
1. **Open Godot 4.5**
|
||||
2. **Let it auto-import** (may take a few minutes)
|
||||
3. **Check 3D models**:
|
||||
- Click on a `.glb` file in FileSystem
|
||||
- Check "Import" tab
|
||||
- Ensure scale looks correct (usually 1.0)
|
||||
4. **Check textures**:
|
||||
- Icons should be "Lossy" or "Lossless" compression
|
||||
- Enable "Mipmaps" for 3D textures
|
||||
5. **Check audio**:
|
||||
- Format: OggVorbis
|
||||
- Loop: OFF (for sound effects), ON (for music)
|
||||
|
||||
---
|
||||
|
||||
## 📝 FILE NAMING TIPS
|
||||
|
||||
When copying files from Kenney packs, rename them to be clear:
|
||||
|
||||
### Good naming:
|
||||
- `apple.glb` ✓
|
||||
- `crate.glb` ✓
|
||||
- `enemy_patroller.glb` ✓
|
||||
- `icon_life.png` ✓
|
||||
|
||||
### Bad naming:
|
||||
- `food_03.glb` ✗ (unclear)
|
||||
- `obj_45.glb` ✗ (unclear)
|
||||
- `asset.glb` ✗ (too generic)
|
||||
|
||||
**Use lowercase with underscores!**
|
||||
|
||||
---
|
||||
|
||||
## 🚀 NEXT STEPS
|
||||
|
||||
### After organizing assets:
|
||||
|
||||
1. **Commit to Git:**
|
||||
```bash
|
||||
git add models/ sprites/ sounds/
|
||||
git commit -m "Add Kenney asset packs (Platformer, Food, Character, UI)"
|
||||
git push -u origin claude/godot-crash-platformer-011CUjb3gBpfQk8UcwrEPXaX
|
||||
```
|
||||
|
||||
2. **Tell Claude:** "Assets synced!"
|
||||
|
||||
3. **Claude will:**
|
||||
- Verify all assets imported correctly
|
||||
- Start building game systems
|
||||
- Create scene files (.tscn) for each asset
|
||||
- Build the complete Level 1 experience!
|
||||
|
||||
---
|
||||
|
||||
## ❓ QUESTIONS?
|
||||
|
||||
- **Don't have a specific asset?** → Skip it! We can work around it or use placeholders
|
||||
- **Unsure which file to use?** → Check the README.md in each folder
|
||||
- **Multiple variants of same asset?** → Pick one, or include all variants!
|
||||
- **Can't find Kenney sounds?** → We can use free sounds from freesound.org later
|
||||
|
||||
---
|
||||
|
||||
## 📄 LICENSE & ATTRIBUTION
|
||||
|
||||
All Kenney assets are **CC0 1.0 Universal (Public Domain)**
|
||||
Source: https://kenney.nl/
|
||||
|
||||
You can use them freely in your game, commercial or not!
|
||||
|
||||
---
|
||||
|
||||
**Ready to start? Open your Kenney asset downloads and start dragging files into the folders!** 🎮
|
||||
@ -0,0 +1,28 @@
|
||||
# Enemy Character Models
|
||||
|
||||
**Source:** Kenney Animated Characters or Character Pack
|
||||
|
||||
## What to put here:
|
||||
|
||||
Pick 2-3 simple enemy models from the Character Pack:
|
||||
|
||||
### Recommended:
|
||||
- `enemy_patroller.glb` - Basic enemy that walks back and forth
|
||||
- `enemy_spinner.glb` - Spinning/rotating enemy
|
||||
- `enemy_jumper.glb` - Hopping enemy (optional)
|
||||
|
||||
### Good Enemy Types:
|
||||
- Small blob/slime creatures
|
||||
- Simple robots
|
||||
- Generic monsters
|
||||
- Animal characters
|
||||
|
||||
## Naming Convention:
|
||||
Rename downloaded models to:
|
||||
- `enemy_TYPE.glb` (e.g., `enemy_blob.glb`, `enemy_robot.glb`)
|
||||
|
||||
This keeps naming consistent and clear!
|
||||
|
||||
## Animation:
|
||||
If the models have animations, Godot will auto-import them.
|
||||
We'll set up simple patrol AI for these enemies.
|
||||
@ -0,0 +1,18 @@
|
||||
# Fruit Models (Collectibles)
|
||||
|
||||
**Source:** Kenney Food Kit (https://kenney.nl/assets/food-kit)
|
||||
|
||||
## What to put here:
|
||||
- `apple.glb` - Main collectible fruit
|
||||
- `orange.glb` - Alternative fruit
|
||||
- `banana.glb` - Alternative fruit
|
||||
- `cherry.glb` - Small bonus fruit (worth more points)
|
||||
- `watermelon.glb` - Rare fruit (worth 5+ fruits)
|
||||
|
||||
## Usage:
|
||||
These will be the main collectibles in the game (like Wumpa fruit in Crash Bandicoot).
|
||||
Collect 100 fruits = 1 extra life!
|
||||
|
||||
## File Format:
|
||||
- `.glb` or `.gltf` 3D models
|
||||
- Kenney assets are usually scaled correctly (1 unit = 1 meter)
|
||||
@ -0,0 +1,27 @@
|
||||
# Jungle Environment Assets
|
||||
|
||||
**Source:** Kenney Nature Kit (https://kenney.nl/assets/nature-kit)
|
||||
|
||||
## What to put here:
|
||||
|
||||
### Trees & Plants:
|
||||
- `tree_palm.glb` - Palm tree
|
||||
- `tree_jungle.glb` - Generic jungle tree
|
||||
- `bush_large.glb` - Large bush
|
||||
- `plant_tropical.glb` - Tropical plants
|
||||
- `vine.glb` - Hanging vines (if available)
|
||||
|
||||
### Rocks & Terrain:
|
||||
- `rock_large.glb` - Large rock
|
||||
- `rock_small.glb` - Small rock
|
||||
- `stone_*.glb` - Various stone props
|
||||
|
||||
### Ruins (for "Jungle Ruins" theme):
|
||||
- `pillar_*.glb` - Ancient pillars
|
||||
- `arch_*.glb` - Archways
|
||||
- `ruins_*.glb` - Broken structures
|
||||
- `statue_*.glb` - Ancient statues (if available)
|
||||
|
||||
## Usage:
|
||||
These are DECORATIVE assets for visual polish.
|
||||
They don't need collision unless you want them to be obstacles.
|
||||
@ -0,0 +1,22 @@
|
||||
# Environment Props
|
||||
|
||||
**Source:** Kenney Platformer Kit
|
||||
|
||||
## What to put here:
|
||||
|
||||
### Checkpoint & Goal:
|
||||
- `checkpoint.glb` - Checkpoint flag/marker (IMPORTANT!)
|
||||
- `goal_flag.glb` - Level finish flag
|
||||
- `sign_*.glb` - Direction signs (optional)
|
||||
|
||||
### Decorative:
|
||||
- `flower_*.glb` - Flowers
|
||||
- `mushroom_*.glb` - Mushrooms
|
||||
- Any other small decorative props
|
||||
|
||||
## Note:
|
||||
You already have:
|
||||
- `cloud.glb` ✓
|
||||
- `flag.glb` ✓
|
||||
|
||||
Only add NEW props here!
|
||||
@ -0,0 +1,24 @@
|
||||
# Obstacle Models
|
||||
|
||||
**Source:** Kenney Platformer Kit (https://kenney.nl/assets/platformer-kit)
|
||||
|
||||
## What to put here:
|
||||
|
||||
### Breakable Objects:
|
||||
- `crate.glb` - Wooden crate (breakable)
|
||||
- `crate_metal.glb` - Metal crate variant
|
||||
- `crate_tnt.glb` - Explosive crate (optional)
|
||||
|
||||
### Hazards:
|
||||
- `spike_trap.glb` - Spike hazard (instant damage)
|
||||
- `spike_floor.glb` - Floor spikes
|
||||
- `saw_blade.glb` - Rotating saw (if available)
|
||||
|
||||
### Interactive:
|
||||
- `spring_pad.glb` - Bounce pad (launches player upward)
|
||||
- `hammer_rotating.glb` - Rotating obstacle (if available)
|
||||
|
||||
## Usage:
|
||||
- **Crates**: Player can break with spin attack or jump
|
||||
- **Spikes**: Instant damage on contact
|
||||
- **Springs**: Launches player to higher platforms
|
||||
@ -0,0 +1,26 @@
|
||||
# Platform Models
|
||||
|
||||
**Source:** Kenney Platformer Kit (https://kenney.nl/assets/platformer-kit)
|
||||
|
||||
## What to put here:
|
||||
|
||||
### Additional Platform Types:
|
||||
- `platform_small.glb` - Small platform for precision jumps
|
||||
- `platform_large.glb` - Large platform
|
||||
- `platform_long.glb` - Long rectangular platform
|
||||
- `platform_round.glb` - Circular platform
|
||||
- `platform_moving.glb` - Moving platform variant
|
||||
|
||||
### Theme Variants (if available):
|
||||
- `platform_jungle_*.glb` - Jungle-themed platforms
|
||||
- `platform_stone_*.glb` - Stone/ruins platforms
|
||||
- `platform_wood_*.glb` - Wooden platforms
|
||||
|
||||
## Note:
|
||||
You already have these existing platforms:
|
||||
- `platform.glb` ✓
|
||||
- `platform_medium.glb` ✓
|
||||
- `platform_grass_large_round.glb` ✓
|
||||
- `platform_falling.glb` ✓
|
||||
|
||||
Only add NEW platform variants here!
|
||||
@ -0,0 +1,21 @@
|
||||
# Collectible Sound Effects
|
||||
|
||||
## What to put here:
|
||||
|
||||
### NEW Sounds Needed:
|
||||
- `fruit_collect.ogg` - Picking up fruit (can be similar to coin sound)
|
||||
- `life_gain.ogg` - Gaining extra life (special, celebratory sound!)
|
||||
- `gem_collect.ogg` - Special collectible (optional)
|
||||
- `fruit_bundle.ogg` - Collecting multiple fruits at once (optional)
|
||||
|
||||
## Already Exists:
|
||||
- `coin.ogg` ✓ (can be reused for fruits if needed)
|
||||
|
||||
## Sound Design Tips:
|
||||
- Fruit collect: Bright, positive, short (~0.2-0.5 sec)
|
||||
- Life gain: Longer, celebratory (~1-2 sec) with ascending tones
|
||||
- Make it satisfying! This is key to "one more try" psychology
|
||||
|
||||
## File Format:
|
||||
- `.ogg` format
|
||||
- Keep file sizes small
|
||||
@ -0,0 +1,21 @@
|
||||
# Enemy Sound Effects
|
||||
|
||||
## What to put here:
|
||||
|
||||
### NEW Sounds Needed:
|
||||
- `enemy_hit.ogg` - Player hits enemy (spin attack)
|
||||
- `enemy_death.ogg` - Enemy defeated
|
||||
- `enemy_alert.ogg` - Enemy notices player (optional)
|
||||
- `enemy_attack.ogg` - Enemy attacks (optional)
|
||||
|
||||
## Sound Design:
|
||||
- Hit: Impact sound, punch/kick
|
||||
- Death: Defeat sound (can be comedic/cartoonish)
|
||||
- Alert: Surprise sound effect
|
||||
|
||||
## File Format:
|
||||
- `.ogg` format
|
||||
- Keep sounds distinct from player sounds
|
||||
|
||||
## Variation:
|
||||
Can have different sounds for different enemy types!
|
||||
@ -0,0 +1,21 @@
|
||||
# Level Sound Effects
|
||||
|
||||
## What to put here:
|
||||
|
||||
### IMPORTANT Sounds:
|
||||
- `checkpoint.ogg` - Checkpoint activation (satisfying chime/bell)
|
||||
- `level_complete.ogg` - Level finish (victory fanfare!)
|
||||
- `game_over.ogg` - Game over (sad trombone or dramatic sound)
|
||||
|
||||
### Optional:
|
||||
- `level_start.ogg` - Level begins countdown (3, 2, 1, GO!)
|
||||
- `countdown.ogg` - Timer warning (when time running out)
|
||||
|
||||
## Sound Design:
|
||||
- **Checkpoint**: Positive, reassuring sound
|
||||
- **Level complete**: Big, celebratory (2-3 seconds)
|
||||
- **Game over**: Clear ending sound
|
||||
|
||||
## File Format:
|
||||
- `.ogg` format
|
||||
- These can be slightly larger files (victory music ~2-5 sec)
|
||||
@ -0,0 +1,26 @@
|
||||
# Background Music
|
||||
|
||||
## What to put here:
|
||||
|
||||
### Optional Music Tracks:
|
||||
- `menu_theme.ogg` - Main menu background music
|
||||
- `level_jungle_theme.ogg` - Level 1 background music
|
||||
- `level_complete_jingle.ogg` - Short victory jingle
|
||||
|
||||
## Music Source:
|
||||
- Kenney may not have music
|
||||
- Free options:
|
||||
- Incompetech (royalty-free music)
|
||||
- FreePD.com (public domain)
|
||||
- OpenGameArt.org
|
||||
- Make your own with tools like Bosca Ceoil
|
||||
|
||||
## File Format:
|
||||
- `.ogg` format
|
||||
- Loop enabled in Godot import settings
|
||||
- Keep file size reasonable for web (<2MB per track)
|
||||
|
||||
## Note:
|
||||
**Music is OPTIONAL for initial version!**
|
||||
We can add it later for polish.
|
||||
Focus on sound effects first!
|
||||
@ -0,0 +1,22 @@
|
||||
# Obstacle Sound Effects
|
||||
|
||||
## What to put here:
|
||||
|
||||
### NEW Sounds Needed:
|
||||
- `crate_break.ogg` - Breaking wooden crate
|
||||
- `explosion.ogg` - TNT crate explosion
|
||||
- `spike_hit.ogg` - Hitting spikes (hurt sound)
|
||||
- `spring_bounce.ogg` - Bounce pad activation
|
||||
|
||||
## Already Exists:
|
||||
- `break.ogg` ✓ (can be reused for crates)
|
||||
- `fall.ogg` ✓
|
||||
|
||||
## Usage:
|
||||
- Crate break: Wood cracking/splintering
|
||||
- Explosion: Big impact sound
|
||||
- Spring bounce: Boing/spring sound
|
||||
- Spike hit: Sharp impact
|
||||
|
||||
## File Format:
|
||||
- `.ogg` format
|
||||
@ -0,0 +1,25 @@
|
||||
# Player Sound Effects
|
||||
|
||||
## What to put here:
|
||||
|
||||
### NEW Sounds Needed:
|
||||
- `spin_attack.ogg` - Spin attack whoosh sound
|
||||
- `hurt.ogg` - Player takes damage
|
||||
- `death.ogg` or `fall_death.ogg` - Player dies
|
||||
- `slide.ogg` - Sliding sound (optional)
|
||||
- `double_jump.ogg` - Second jump sound (optional, can reuse jump.ogg)
|
||||
|
||||
## Already Exists:
|
||||
- `jump.ogg` ✓
|
||||
- `land.ogg` ✓
|
||||
- `walking.ogg` ✓
|
||||
|
||||
## File Format:
|
||||
- `.ogg` format (best for Godot/web)
|
||||
- Mono or stereo
|
||||
- Keep file sizes small (<100KB each for web performance)
|
||||
|
||||
## Where to Find:
|
||||
- Kenney may have some sound effects
|
||||
- Or use free sites like freesound.org, sonniss.com
|
||||
- Can also generate simple sounds with tools like Bfxr or ChipTone
|
||||
@ -0,0 +1,22 @@
|
||||
# UI Sound Effects
|
||||
|
||||
## What to put here:
|
||||
|
||||
### NEW Sounds Needed:
|
||||
- `button_click.ogg` - Generic button press
|
||||
- `menu_select.ogg` - Menu option selection
|
||||
- `menu_navigate.ogg` - Moving between menu options
|
||||
- `pause.ogg` - Opening pause menu
|
||||
- `unpause.ogg` - Closing pause menu
|
||||
|
||||
## Sound Design:
|
||||
- Keep UI sounds subtle and not annoying
|
||||
- Short duration (~0.1-0.3 sec)
|
||||
- Clean, professional sound
|
||||
|
||||
## File Format:
|
||||
- `.ogg` format
|
||||
- Very small file size
|
||||
|
||||
## Optional:
|
||||
These can wait until we build the UI!
|
||||
@ -0,0 +1,28 @@
|
||||
# UI Icons
|
||||
|
||||
**Source:** Kenney Game Icons or UI Pack
|
||||
|
||||
## What to put here:
|
||||
|
||||
### ESSENTIAL Icons (high priority):
|
||||
- `icon_life.png` or `icon_heart.png` - Life/health indicator
|
||||
- `icon_fruit.png` - Fruit counter icon (for HUD)
|
||||
- `icon_star.png` - Star rating icon
|
||||
- `icon_timer.png` or `icon_clock.png` - Timer/clock icon
|
||||
|
||||
### Button Icons:
|
||||
- `button_pause.png` - Pause button
|
||||
- `button_play.png` - Play/resume button
|
||||
- `button_restart.png` - Restart button
|
||||
- `button_home.png` - Main menu button
|
||||
- `button_settings.png` - Settings button
|
||||
|
||||
### Optional:
|
||||
- `icon_trophy.png` - Achievement/completion
|
||||
- `icon_star_empty.png` - Empty star (for ratings)
|
||||
- `icon_star_filled.png` - Filled star
|
||||
|
||||
## File Format:
|
||||
- PNG format (transparent background preferred)
|
||||
- Recommended size: 64x64 or 128x128 pixels
|
||||
- Will be used in HUD and menus
|
||||
@ -0,0 +1,23 @@
|
||||
# UI Panels & Backgrounds
|
||||
|
||||
**Source:** Kenney UI Pack
|
||||
|
||||
## What to put here:
|
||||
|
||||
### Panel Backgrounds:
|
||||
- `panel_menu.png` - Main menu background panel
|
||||
- `panel_popup.png` - Popup/dialog background
|
||||
- `panel_hud.png` - HUD background (optional)
|
||||
- `panel_dark.png` - Dark overlay for pause screen
|
||||
|
||||
### Button Backgrounds:
|
||||
- `button_normal.png` - Normal button state
|
||||
- `button_hover.png` - Hover/pressed state
|
||||
- `button_disabled.png` - Disabled state
|
||||
|
||||
## Usage:
|
||||
These create the visual style for menus and UI elements.
|
||||
9-slice scaling works great for panels of different sizes.
|
||||
|
||||
## Optional:
|
||||
If Kenney doesn't have these, we can create simple colored rectangles in Godot!
|
||||
@ -0,0 +1,23 @@
|
||||
# Touch Control Sprites (Mobile)
|
||||
|
||||
**Source:** Kenney UI Pack or Game Icons
|
||||
|
||||
## What to put here:
|
||||
|
||||
### Virtual Joystick:
|
||||
- `joystick_base.png` - Base circle (background)
|
||||
- `joystick_thumb.png` - Thumb/stick (moves with input)
|
||||
|
||||
### Action Buttons:
|
||||
- `button_jump.png` - Jump button (e.g., "A" or up arrow icon)
|
||||
- `button_spin.png` - Spin attack button (e.g., rotation icon)
|
||||
- `button_sprint.png` - Sprint button (optional)
|
||||
|
||||
## Recommended Style:
|
||||
- Semi-transparent (alpha ~0.5-0.7)
|
||||
- Circular buttons work best
|
||||
- Size: 128x128 or 256x256 pixels
|
||||
|
||||
## Usage:
|
||||
These will overlay on the screen for mobile/touch devices.
|
||||
Desktop players won't see them.
|
||||
Loading…
Reference in New Issue