From 5a2e21c66b13c113ab72dab5916f896268ba17f7 Mon Sep 17 00:00:00 2001 From: Claude Date: Sun, 2 Nov 2025 19:37:22 +0000 Subject: [PATCH] Create organized folder structure for Kenney assets - Added comprehensive folder structure for models, sprites, and sounds - Created README.md guides in each folder explaining what assets go where - Added ASSET_ORGANIZATION_GUIDE.md with step-by-step instructions - Organized folders for: - 3D models (characters, platforms, collectibles, obstacles, environment) - UI sprites (icons, touch controls, panels) - Sound effects (player, enemies, collectibles, UI, level events) - Prepared for importing Kenney asset packs (Platformer Kit, Food Kit, Character Pack, UI Pack) --- ASSET_ORGANIZATION_GUIDE.md | 204 +++++++++++++++++++++++++++ models/characters/enemies/README.md | 28 ++++ models/collectibles/fruits/README.md | 18 +++ models/environment/jungle/README.md | 27 ++++ models/environment/props/README.md | 22 +++ models/obstacles/README.md | 24 ++++ models/platforms/README.md | 26 ++++ sounds/collectibles/README.md | 21 +++ sounds/enemies/README.md | 21 +++ sounds/level/README.md | 21 +++ sounds/music/README.md | 26 ++++ sounds/obstacles/README.md | 22 +++ sounds/player/README.md | 25 ++++ sounds/ui/README.md | 22 +++ sprites/ui/icons/README.md | 28 ++++ sprites/ui/panels/README.md | 23 +++ sprites/ui/touch_controls/README.md | 23 +++ 17 files changed, 581 insertions(+) create mode 100644 ASSET_ORGANIZATION_GUIDE.md create mode 100644 models/characters/enemies/README.md create mode 100644 models/collectibles/fruits/README.md create mode 100644 models/environment/jungle/README.md create mode 100644 models/environment/props/README.md create mode 100644 models/obstacles/README.md create mode 100644 models/platforms/README.md create mode 100644 sounds/collectibles/README.md create mode 100644 sounds/enemies/README.md create mode 100644 sounds/level/README.md create mode 100644 sounds/music/README.md create mode 100644 sounds/obstacles/README.md create mode 100644 sounds/player/README.md create mode 100644 sounds/ui/README.md create mode 100644 sprites/ui/icons/README.md create mode 100644 sprites/ui/panels/README.md create mode 100644 sprites/ui/touch_controls/README.md diff --git a/ASSET_ORGANIZATION_GUIDE.md b/ASSET_ORGANIZATION_GUIDE.md new file mode 100644 index 0000000..3876879 --- /dev/null +++ b/ASSET_ORGANIZATION_GUIDE.md @@ -0,0 +1,204 @@ +# 📦 ASSET ORGANIZATION GUIDE + +This guide will help you organize your downloaded Kenney assets into the correct folders. + +--- + +## 🎯 QUICK START + +1. **Check the folder structure** - All folders have been created for you! +2. **Read the README.md** in each folder to understand what goes there +3. **Drag and drop** your Kenney assets into the appropriate folders +4. **Commit and push** to Git when done +5. **Let me know** and I'll verify everything loaded correctly! + +--- + +## 📂 FOLDER STRUCTURE OVERVIEW + +``` +Starter-Kit-3D-Platformer/ +│ +├── models/ # 3D Models (.glb, .gltf) +│ ├── characters/ +│ │ ├── player/ # Player model (already exists) +│ │ └── enemies/ # 📖 Enemy models → Read README +│ │ +│ ├── platforms/ # 📖 Platform models → Read README +│ ├── collectibles/ +│ │ └── fruits/ # 📖 Fruit models (Food Kit) → Read README +│ │ +│ ├── obstacles/ # 📖 Crates, spikes, springs → Read README +│ └── environment/ +│ ├── jungle/ # 📖 Trees, rocks, ruins → Read README +│ └── props/ # 📖 Checkpoints, flags → Read README +│ +├── sprites/ # 2D Images (.png) +│ ├── ui/ +│ │ ├── icons/ # 📖 Life, fruit, star icons → Read README +│ │ ├── touch_controls/ # 📖 Mobile controls → Read README +│ │ └── panels/ # 📖 UI backgrounds → Read README +│ └── effects/ # Particle sprites +│ +├── sounds/ # Audio Files (.ogg) +│ ├── player/ # 📖 Spin, hurt, death → Read README +│ ├── collectibles/ # 📖 Fruit collect, life gain → Read README +│ ├── obstacles/ # 📖 Crate break, spring → Read README +│ ├── enemies/ # 📖 Enemy sounds → Read README +│ ├── ui/ # 📖 Button clicks → Read README +│ ├── level/ # 📖 Checkpoint, victory → Read README +│ └── music/ # 📖 Background music (optional) → Read README +│ +├── objects/ # Godot Scenes (.tscn) +│ └── (We'll create these together after assets are imported) +│ +├── scenes/ # Game Scenes +│ └── (We'll create these together) +│ +└── scripts/ # GDScript Files + └── (We'll create these together) +``` + +--- + +## ✅ ASSET CHECKLIST + +### 🔴 HIGH PRIORITY (Need these to start): + +#### From **FOOD KIT**: +- [ ] 3-5 fruit models (.glb) → `models/collectibles/fruits/` + - apple.glb, orange.glb, banana.glb, etc. + +#### From **PLATFORMER KIT**: +- [ ] Crate models (.glb) → `models/obstacles/` + - crate.glb (basic wooden crate) +- [ ] Spring/bounce pad (.glb) → `models/obstacles/` + - spring_pad.glb or spring.glb +- [ ] Spike trap (.glb) → `models/obstacles/` + - spike.glb or spike_trap.glb +- [ ] Checkpoint model (.glb) → `models/environment/props/` + - checkpoint.glb or flag_checkpoint.glb + +#### From **UI PACK** (or Game Icons): +- [ ] Life/heart icon (.png) → `sprites/ui/icons/` + - icon_life.png or icon_heart.png +- [ ] Fruit icon (.png) → `sprites/ui/icons/` + - icon_fruit.png +- [ ] Star icon (.png) → `sprites/ui/icons/` + - icon_star.png +- [ ] Pause button (.png) → `sprites/ui/icons/` + - button_pause.png + +--- + +### 🟡 MEDIUM PRIORITY (Good to have): + +#### From **CHARACTER PACK**: +- [ ] 2-3 enemy models (.glb) → `models/characters/enemies/` + - Rename to: enemy_patroller.glb, enemy_spinner.glb + +#### From **PLATFORMER KIT**: +- [ ] Additional platform variants → `models/platforms/` +- [ ] More obstacle types → `models/obstacles/` + +#### From **NATURE KIT** (if downloaded): +- [ ] Trees, rocks, plants → `models/environment/jungle/` + +--- + +### 🟢 LOW PRIORITY (Polish & optional): + +#### Sound Effects: +- [ ] Spin attack sound → `sounds/player/` +- [ ] Hurt/death sounds → `sounds/player/` +- [ ] Fruit collect sound → `sounds/collectibles/` +- [ ] Checkpoint sound → `sounds/level/` +- [ ] Victory fanfare → `sounds/level/` + +#### UI Assets: +- [ ] Touch control sprites → `sprites/ui/touch_controls/` +- [ ] Panel backgrounds → `sprites/ui/panels/` + +#### Environment: +- [ ] Decorative props → `models/environment/` + +--- + +## 🔧 GODOT IMPORT SETTINGS (AFTER copying files) + +Once you've copied assets into folders: + +1. **Open Godot 4.5** +2. **Let it auto-import** (may take a few minutes) +3. **Check 3D models**: + - Click on a `.glb` file in FileSystem + - Check "Import" tab + - Ensure scale looks correct (usually 1.0) +4. **Check textures**: + - Icons should be "Lossy" or "Lossless" compression + - Enable "Mipmaps" for 3D textures +5. **Check audio**: + - Format: OggVorbis + - Loop: OFF (for sound effects), ON (for music) + +--- + +## 📝 FILE NAMING TIPS + +When copying files from Kenney packs, rename them to be clear: + +### Good naming: +- `apple.glb` ✓ +- `crate.glb` ✓ +- `enemy_patroller.glb` ✓ +- `icon_life.png` ✓ + +### Bad naming: +- `food_03.glb` ✗ (unclear) +- `obj_45.glb` ✗ (unclear) +- `asset.glb` ✗ (too generic) + +**Use lowercase with underscores!** + +--- + +## 🚀 NEXT STEPS + +### After organizing assets: + +1. **Commit to Git:** + ```bash + git add models/ sprites/ sounds/ + git commit -m "Add Kenney asset packs (Platformer, Food, Character, UI)" + git push -u origin claude/godot-crash-platformer-011CUjb3gBpfQk8UcwrEPXaX + ``` + +2. **Tell Claude:** "Assets synced!" + +3. **Claude will:** + - Verify all assets imported correctly + - Start building game systems + - Create scene files (.tscn) for each asset + - Build the complete Level 1 experience! + +--- + +## ❓ QUESTIONS? + +- **Don't have a specific asset?** → Skip it! We can work around it or use placeholders +- **Unsure which file to use?** → Check the README.md in each folder +- **Multiple variants of same asset?** → Pick one, or include all variants! +- **Can't find Kenney sounds?** → We can use free sounds from freesound.org later + +--- + +## 📄 LICENSE & ATTRIBUTION + +All Kenney assets are **CC0 1.0 Universal (Public Domain)** +Source: https://kenney.nl/ + +You can use them freely in your game, commercial or not! + +--- + +**Ready to start? Open your Kenney asset downloads and start dragging files into the folders!** 🎮 diff --git a/models/characters/enemies/README.md b/models/characters/enemies/README.md new file mode 100644 index 0000000..b174f60 --- /dev/null +++ b/models/characters/enemies/README.md @@ -0,0 +1,28 @@ +# Enemy Character Models + +**Source:** Kenney Animated Characters or Character Pack + +## What to put here: + +Pick 2-3 simple enemy models from the Character Pack: + +### Recommended: +- `enemy_patroller.glb` - Basic enemy that walks back and forth +- `enemy_spinner.glb` - Spinning/rotating enemy +- `enemy_jumper.glb` - Hopping enemy (optional) + +### Good Enemy Types: +- Small blob/slime creatures +- Simple robots +- Generic monsters +- Animal characters + +## Naming Convention: +Rename downloaded models to: +- `enemy_TYPE.glb` (e.g., `enemy_blob.glb`, `enemy_robot.glb`) + +This keeps naming consistent and clear! + +## Animation: +If the models have animations, Godot will auto-import them. +We'll set up simple patrol AI for these enemies. diff --git a/models/collectibles/fruits/README.md b/models/collectibles/fruits/README.md new file mode 100644 index 0000000..fe1ac57 --- /dev/null +++ b/models/collectibles/fruits/README.md @@ -0,0 +1,18 @@ +# Fruit Models (Collectibles) + +**Source:** Kenney Food Kit (https://kenney.nl/assets/food-kit) + +## What to put here: +- `apple.glb` - Main collectible fruit +- `orange.glb` - Alternative fruit +- `banana.glb` - Alternative fruit +- `cherry.glb` - Small bonus fruit (worth more points) +- `watermelon.glb` - Rare fruit (worth 5+ fruits) + +## Usage: +These will be the main collectibles in the game (like Wumpa fruit in Crash Bandicoot). +Collect 100 fruits = 1 extra life! + +## File Format: +- `.glb` or `.gltf` 3D models +- Kenney assets are usually scaled correctly (1 unit = 1 meter) diff --git a/models/environment/jungle/README.md b/models/environment/jungle/README.md new file mode 100644 index 0000000..e678c2d --- /dev/null +++ b/models/environment/jungle/README.md @@ -0,0 +1,27 @@ +# Jungle Environment Assets + +**Source:** Kenney Nature Kit (https://kenney.nl/assets/nature-kit) + +## What to put here: + +### Trees & Plants: +- `tree_palm.glb` - Palm tree +- `tree_jungle.glb` - Generic jungle tree +- `bush_large.glb` - Large bush +- `plant_tropical.glb` - Tropical plants +- `vine.glb` - Hanging vines (if available) + +### Rocks & Terrain: +- `rock_large.glb` - Large rock +- `rock_small.glb` - Small rock +- `stone_*.glb` - Various stone props + +### Ruins (for "Jungle Ruins" theme): +- `pillar_*.glb` - Ancient pillars +- `arch_*.glb` - Archways +- `ruins_*.glb` - Broken structures +- `statue_*.glb` - Ancient statues (if available) + +## Usage: +These are DECORATIVE assets for visual polish. +They don't need collision unless you want them to be obstacles. diff --git a/models/environment/props/README.md b/models/environment/props/README.md new file mode 100644 index 0000000..45541cd --- /dev/null +++ b/models/environment/props/README.md @@ -0,0 +1,22 @@ +# Environment Props + +**Source:** Kenney Platformer Kit + +## What to put here: + +### Checkpoint & Goal: +- `checkpoint.glb` - Checkpoint flag/marker (IMPORTANT!) +- `goal_flag.glb` - Level finish flag +- `sign_*.glb` - Direction signs (optional) + +### Decorative: +- `flower_*.glb` - Flowers +- `mushroom_*.glb` - Mushrooms +- Any other small decorative props + +## Note: +You already have: +- `cloud.glb` ✓ +- `flag.glb` ✓ + +Only add NEW props here! diff --git a/models/obstacles/README.md b/models/obstacles/README.md new file mode 100644 index 0000000..6e40919 --- /dev/null +++ b/models/obstacles/README.md @@ -0,0 +1,24 @@ +# Obstacle Models + +**Source:** Kenney Platformer Kit (https://kenney.nl/assets/platformer-kit) + +## What to put here: + +### Breakable Objects: +- `crate.glb` - Wooden crate (breakable) +- `crate_metal.glb` - Metal crate variant +- `crate_tnt.glb` - Explosive crate (optional) + +### Hazards: +- `spike_trap.glb` - Spike hazard (instant damage) +- `spike_floor.glb` - Floor spikes +- `saw_blade.glb` - Rotating saw (if available) + +### Interactive: +- `spring_pad.glb` - Bounce pad (launches player upward) +- `hammer_rotating.glb` - Rotating obstacle (if available) + +## Usage: +- **Crates**: Player can break with spin attack or jump +- **Spikes**: Instant damage on contact +- **Springs**: Launches player to higher platforms diff --git a/models/platforms/README.md b/models/platforms/README.md new file mode 100644 index 0000000..34d289a --- /dev/null +++ b/models/platforms/README.md @@ -0,0 +1,26 @@ +# Platform Models + +**Source:** Kenney Platformer Kit (https://kenney.nl/assets/platformer-kit) + +## What to put here: + +### Additional Platform Types: +- `platform_small.glb` - Small platform for precision jumps +- `platform_large.glb` - Large platform +- `platform_long.glb` - Long rectangular platform +- `platform_round.glb` - Circular platform +- `platform_moving.glb` - Moving platform variant + +### Theme Variants (if available): +- `platform_jungle_*.glb` - Jungle-themed platforms +- `platform_stone_*.glb` - Stone/ruins platforms +- `platform_wood_*.glb` - Wooden platforms + +## Note: +You already have these existing platforms: +- `platform.glb` ✓ +- `platform_medium.glb` ✓ +- `platform_grass_large_round.glb` ✓ +- `platform_falling.glb` ✓ + +Only add NEW platform variants here! diff --git a/sounds/collectibles/README.md b/sounds/collectibles/README.md new file mode 100644 index 0000000..3855b21 --- /dev/null +++ b/sounds/collectibles/README.md @@ -0,0 +1,21 @@ +# Collectible Sound Effects + +## What to put here: + +### NEW Sounds Needed: +- `fruit_collect.ogg` - Picking up fruit (can be similar to coin sound) +- `life_gain.ogg` - Gaining extra life (special, celebratory sound!) +- `gem_collect.ogg` - Special collectible (optional) +- `fruit_bundle.ogg` - Collecting multiple fruits at once (optional) + +## Already Exists: +- `coin.ogg` ✓ (can be reused for fruits if needed) + +## Sound Design Tips: +- Fruit collect: Bright, positive, short (~0.2-0.5 sec) +- Life gain: Longer, celebratory (~1-2 sec) with ascending tones +- Make it satisfying! This is key to "one more try" psychology + +## File Format: +- `.ogg` format +- Keep file sizes small diff --git a/sounds/enemies/README.md b/sounds/enemies/README.md new file mode 100644 index 0000000..383b2f7 --- /dev/null +++ b/sounds/enemies/README.md @@ -0,0 +1,21 @@ +# Enemy Sound Effects + +## What to put here: + +### NEW Sounds Needed: +- `enemy_hit.ogg` - Player hits enemy (spin attack) +- `enemy_death.ogg` - Enemy defeated +- `enemy_alert.ogg` - Enemy notices player (optional) +- `enemy_attack.ogg` - Enemy attacks (optional) + +## Sound Design: +- Hit: Impact sound, punch/kick +- Death: Defeat sound (can be comedic/cartoonish) +- Alert: Surprise sound effect + +## File Format: +- `.ogg` format +- Keep sounds distinct from player sounds + +## Variation: +Can have different sounds for different enemy types! diff --git a/sounds/level/README.md b/sounds/level/README.md new file mode 100644 index 0000000..58b09d0 --- /dev/null +++ b/sounds/level/README.md @@ -0,0 +1,21 @@ +# Level Sound Effects + +## What to put here: + +### IMPORTANT Sounds: +- `checkpoint.ogg` - Checkpoint activation (satisfying chime/bell) +- `level_complete.ogg` - Level finish (victory fanfare!) +- `game_over.ogg` - Game over (sad trombone or dramatic sound) + +### Optional: +- `level_start.ogg` - Level begins countdown (3, 2, 1, GO!) +- `countdown.ogg` - Timer warning (when time running out) + +## Sound Design: +- **Checkpoint**: Positive, reassuring sound +- **Level complete**: Big, celebratory (2-3 seconds) +- **Game over**: Clear ending sound + +## File Format: +- `.ogg` format +- These can be slightly larger files (victory music ~2-5 sec) diff --git a/sounds/music/README.md b/sounds/music/README.md new file mode 100644 index 0000000..d528c1c --- /dev/null +++ b/sounds/music/README.md @@ -0,0 +1,26 @@ +# Background Music + +## What to put here: + +### Optional Music Tracks: +- `menu_theme.ogg` - Main menu background music +- `level_jungle_theme.ogg` - Level 1 background music +- `level_complete_jingle.ogg` - Short victory jingle + +## Music Source: +- Kenney may not have music +- Free options: + - Incompetech (royalty-free music) + - FreePD.com (public domain) + - OpenGameArt.org + - Make your own with tools like Bosca Ceoil + +## File Format: +- `.ogg` format +- Loop enabled in Godot import settings +- Keep file size reasonable for web (<2MB per track) + +## Note: +**Music is OPTIONAL for initial version!** +We can add it later for polish. +Focus on sound effects first! diff --git a/sounds/obstacles/README.md b/sounds/obstacles/README.md new file mode 100644 index 0000000..743f685 --- /dev/null +++ b/sounds/obstacles/README.md @@ -0,0 +1,22 @@ +# Obstacle Sound Effects + +## What to put here: + +### NEW Sounds Needed: +- `crate_break.ogg` - Breaking wooden crate +- `explosion.ogg` - TNT crate explosion +- `spike_hit.ogg` - Hitting spikes (hurt sound) +- `spring_bounce.ogg` - Bounce pad activation + +## Already Exists: +- `break.ogg` ✓ (can be reused for crates) +- `fall.ogg` ✓ + +## Usage: +- Crate break: Wood cracking/splintering +- Explosion: Big impact sound +- Spring bounce: Boing/spring sound +- Spike hit: Sharp impact + +## File Format: +- `.ogg` format diff --git a/sounds/player/README.md b/sounds/player/README.md new file mode 100644 index 0000000..84ac90e --- /dev/null +++ b/sounds/player/README.md @@ -0,0 +1,25 @@ +# Player Sound Effects + +## What to put here: + +### NEW Sounds Needed: +- `spin_attack.ogg` - Spin attack whoosh sound +- `hurt.ogg` - Player takes damage +- `death.ogg` or `fall_death.ogg` - Player dies +- `slide.ogg` - Sliding sound (optional) +- `double_jump.ogg` - Second jump sound (optional, can reuse jump.ogg) + +## Already Exists: +- `jump.ogg` ✓ +- `land.ogg` ✓ +- `walking.ogg` ✓ + +## File Format: +- `.ogg` format (best for Godot/web) +- Mono or stereo +- Keep file sizes small (<100KB each for web performance) + +## Where to Find: +- Kenney may have some sound effects +- Or use free sites like freesound.org, sonniss.com +- Can also generate simple sounds with tools like Bfxr or ChipTone diff --git a/sounds/ui/README.md b/sounds/ui/README.md new file mode 100644 index 0000000..0ae6b97 --- /dev/null +++ b/sounds/ui/README.md @@ -0,0 +1,22 @@ +# UI Sound Effects + +## What to put here: + +### NEW Sounds Needed: +- `button_click.ogg` - Generic button press +- `menu_select.ogg` - Menu option selection +- `menu_navigate.ogg` - Moving between menu options +- `pause.ogg` - Opening pause menu +- `unpause.ogg` - Closing pause menu + +## Sound Design: +- Keep UI sounds subtle and not annoying +- Short duration (~0.1-0.3 sec) +- Clean, professional sound + +## File Format: +- `.ogg` format +- Very small file size + +## Optional: +These can wait until we build the UI! diff --git a/sprites/ui/icons/README.md b/sprites/ui/icons/README.md new file mode 100644 index 0000000..2900e97 --- /dev/null +++ b/sprites/ui/icons/README.md @@ -0,0 +1,28 @@ +# UI Icons + +**Source:** Kenney Game Icons or UI Pack + +## What to put here: + +### ESSENTIAL Icons (high priority): +- `icon_life.png` or `icon_heart.png` - Life/health indicator +- `icon_fruit.png` - Fruit counter icon (for HUD) +- `icon_star.png` - Star rating icon +- `icon_timer.png` or `icon_clock.png` - Timer/clock icon + +### Button Icons: +- `button_pause.png` - Pause button +- `button_play.png` - Play/resume button +- `button_restart.png` - Restart button +- `button_home.png` - Main menu button +- `button_settings.png` - Settings button + +### Optional: +- `icon_trophy.png` - Achievement/completion +- `icon_star_empty.png` - Empty star (for ratings) +- `icon_star_filled.png` - Filled star + +## File Format: +- PNG format (transparent background preferred) +- Recommended size: 64x64 or 128x128 pixels +- Will be used in HUD and menus diff --git a/sprites/ui/panels/README.md b/sprites/ui/panels/README.md new file mode 100644 index 0000000..57acf12 --- /dev/null +++ b/sprites/ui/panels/README.md @@ -0,0 +1,23 @@ +# UI Panels & Backgrounds + +**Source:** Kenney UI Pack + +## What to put here: + +### Panel Backgrounds: +- `panel_menu.png` - Main menu background panel +- `panel_popup.png` - Popup/dialog background +- `panel_hud.png` - HUD background (optional) +- `panel_dark.png` - Dark overlay for pause screen + +### Button Backgrounds: +- `button_normal.png` - Normal button state +- `button_hover.png` - Hover/pressed state +- `button_disabled.png` - Disabled state + +## Usage: +These create the visual style for menus and UI elements. +9-slice scaling works great for panels of different sizes. + +## Optional: +If Kenney doesn't have these, we can create simple colored rectangles in Godot! diff --git a/sprites/ui/touch_controls/README.md b/sprites/ui/touch_controls/README.md new file mode 100644 index 0000000..b7eaaca --- /dev/null +++ b/sprites/ui/touch_controls/README.md @@ -0,0 +1,23 @@ +# Touch Control Sprites (Mobile) + +**Source:** Kenney UI Pack or Game Icons + +## What to put here: + +### Virtual Joystick: +- `joystick_base.png` - Base circle (background) +- `joystick_thumb.png` - Thumb/stick (moves with input) + +### Action Buttons: +- `button_jump.png` - Jump button (e.g., "A" or up arrow icon) +- `button_spin.png` - Spin attack button (e.g., rotation icon) +- `button_sprint.png` - Sprint button (optional) + +## Recommended Style: +- Semi-transparent (alpha ~0.5-0.7) +- Circular buttons work best +- Size: 128x128 or 256x256 pixels + +## Usage: +These will overlay on the screen for mobile/touch devices. +Desktop players won't see them.