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@ -93,6 +93,12 @@ func handle_effects(delta):
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elif animation.current_animation != "idle":
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elif animation.current_animation != "idle":
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animation.play("idle", 0.1)
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animation.play("idle", 0.1)
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if animation.current_animation == "walk":
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animation.speed_scale = speed_factor
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else:
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animation.speed_scale = 1.0
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elif animation.current_animation != "jump":
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elif animation.current_animation != "jump":
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animation.play("jump", 0.1)
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animation.play("jump", 0.1)
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