KitchenChaos/Assets/Scripts/UI/TestingNetcodeUI.cs

25 lines
660 B
C#

using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;
public class TestingNetcodeUI : MonoBehaviour {
[SerializeField] private Button startHostButton;
[SerializeField] private Button startClientButton;
private void Awake() {
startHostButton.onClick.AddListener(() => {
Debug.Log("HOST");
NetworkManager.Singleton.StartHost();
Hide();
});
startClientButton.onClick.AddListener(() => {
Debug.Log("CLIENT");
NetworkManager.Singleton.StartClient();
Hide();
});
}
private void Hide() {
gameObject.SetActive(false);
}
}