using Unity.Netcode; using UnityEngine; using UnityEngine.UI; public class TestingNetcodeUI : MonoBehaviour { [SerializeField] private Button startHostButton; [SerializeField] private Button startClientButton; private void Awake() { startHostButton.onClick.AddListener(() => { Debug.Log("HOST"); NetworkManager.Singleton.StartHost(); Hide(); }); startClientButton.onClick.AddListener(() => { Debug.Log("CLIENT"); NetworkManager.Singleton.StartClient(); Hide(); }); } private void Hide() { gameObject.SetActive(false); } }