KitchenChaos/Assets/Scripts/PlayerAnimator.cs

18 lines
448 B
C#

using Unity.Netcode;
using UnityEngine;
public class PlayerAnimator : NetworkBehaviour {
private static readonly int isWalking = Animator.StringToHash("IsWalking");
[SerializeField] private Player player;
private Animator animator;
private void Awake() {
animator = GetComponent<Animator>();
}
private void Update() {
if (!IsOwner) return;
animator.SetBool(isWalking, player.IsWalking());
}
}