using Unity.Netcode; using UnityEngine; public class PlayerAnimator : NetworkBehaviour { private static readonly int isWalking = Animator.StringToHash("IsWalking"); [SerializeField] private Player player; private Animator animator; private void Awake() { animator = GetComponent(); } private void Update() { if (!IsOwner) return; animator.SetBool(isWalking, player.IsWalking()); } }