Godot-SpaceShooter/Scripts/InputManager.cs

12 lines
361 B
C#

using Godot;
namespace GodotspaceShooter.Scripts;
public partial class InputManager : Node
{
private const string GAME_PAUSE = "Game_Pause";
public override void _UnhandledInput(InputEvent @event) {
if (Input.IsActionJustReleased(GAME_PAUSE)) GameManager.Instance.GamePaused = GameManager.Instance.GamePaused switch { true => false, false => true };
}
}