using Godot; namespace GodotspaceShooter.Scripts; public partial class InputManager : Node { private const string GAME_PAUSE = "Game_Pause"; public override void _UnhandledInput(InputEvent @event) { if (Input.IsActionJustReleased(GAME_PAUSE)) GameManager.Instance.GamePaused = GameManager.Instance.GamePaused switch { true => false, false => true }; } }