Godot-SpaceShooter/Scenes/game.tscn

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[gd_scene load_steps=4 format=3 uid="uid://det8556rpxhbv"]
[ext_resource type="PackedScene" uid="uid://tlr55u0gn20l" path="res://Packed-Scenes/player_ship.tscn" id="1_55pmq"]
[ext_resource type="Texture2D" uid="uid://cg6n1hh3lj7rn" path="res://Textures/tile_nebula_green_dff.png" id="2_sggc1"]
[ext_resource type="Script" path="res://Scripts/Background.cs" id="3_vny2k"]
[node name="Game" type="Node3D"]
[node name="PlayerShip" parent="." instance=ExtResource("1_55pmq")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74227e-08, 0, -1, 0, 0, 5)
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 8, 0)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 10, 10, 10)
[node name="Background" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -0.5, 0)
billboard = 1
shaded = true
double_sided = false
texture = ExtResource("2_sggc1")
region_enabled = true
region_rect = Rect2(0, 0, 810, 1380)
script = ExtResource("3_vny2k")