introduced bars on top

pull/32/head
Sascha 2024-01-26 14:29:21 +07:00
parent e84d8184a5
commit b7a4e4d7d4
5 changed files with 236 additions and 169 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 348 B

@ -0,0 +1,34 @@
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importer="texture"
type="CompressedTexture2D"
uid="uid://b3ucjch8b7rve"
path="res://.godot/imported/flair_disabled_cross.png-3df80847240f401e9a98a70fda1aee83.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Images/flair_disabled_cross.png"
dest_files=["res://.godot/imported/flair_disabled_cross.png-3df80847240f401e9a98a70fda1aee83.ctex"]
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compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -1,4 +1,4 @@
[gd_scene load_steps=34 format=3 uid="uid://det8556rpxhbv"]
[gd_scene load_steps=35 format=3 uid="uid://det8556rpxhbv"]
[ext_resource type="PackedScene" uid="uid://tlr55u0gn20l" path="res://Packed-Scenes/PlayerShip.tscn" id="1_njb5h"]
[ext_resource type="Texture2D" uid="uid://cg6n1hh3lj7rn" path="res://Textures/tile_nebula_green_dff.png" id="2_43vix"]
@ -20,6 +20,7 @@
[ext_resource type="Texture2D" uid="uid://bffseflkbu88e" path="res://Images/generic_arrow_long.png" id="18_b2vca"]
[ext_resource type="Texture2D" uid="uid://c4l1soqbo0rud" path="res://Images/keyboard_arrows.png" id="19_dpw4m"]
[ext_resource type="Texture2D" uid="uid://bnh0rcsf30nrm" path="res://Images/keyboard_w.png" id="20_3aqu5"]
[ext_resource type="Texture2D" uid="uid://b3ucjch8b7rve" path="res://Images/flair_disabled_cross.png" id="21_7mvgi"]
[ext_resource type="Texture2D" uid="uid://cm7ru4t8ka3jn" path="res://Images/keyboard_a.png" id="21_of2rn"]
[ext_resource type="Texture2D" uid="uid://c2n36lnm2f5he" path="res://Images/keyboard_s.png" id="22_1rcux"]
[ext_resource type="Texture2D" uid="uid://uy20bgblsk4x" path="res://Images/keyboard_d.png" id="23_o81a8"]
@ -31,11 +32,11 @@
[sub_resource type="BoxShape3D" id="BoxShape3D_bw288"]
[sub_resource type="LabelSettings" id="LabelSettings_dqsad"]
[sub_resource type="LabelSettings" id="LabelSettings_vf3s8"]
font_size = 50
font_color = Color(1, 0, 0, 1)
font_color = Color(0.233592, 0.506913, 1, 1)
outline_size = 3
outline_color = Color(1, 0.999986, 0.00293482, 1)
outline_color = Color(0, 1, 0.00392157, 1)
shadow_size = 10
shadow_offset = Vector2(5, 5)
@ -46,11 +47,11 @@ keycode = 4194309
[sub_resource type="Shortcut" id="Shortcut_soxs4"]
events = [SubResource("InputEventKey_gjrl7")]
[sub_resource type="LabelSettings" id="LabelSettings_vf3s8"]
[sub_resource type="LabelSettings" id="LabelSettings_dqsad"]
font_size = 50
font_color = Color(0.233592, 0.506913, 1, 1)
font_color = Color(1, 0, 0, 1)
outline_size = 3
outline_color = Color(0, 1, 0.00392157, 1)
outline_color = Color(1, 0.999986, 0.00293482, 1)
shadow_size = 10
shadow_offset = Vector2(5, 5)
@ -155,19 +156,17 @@ asteroidsContainer = NodePath("../Asteroids")
process_mode = 3
script = ExtResource("15_uovst")
[node name="Ui" type="Node2D" parent="." node_paths=PackedStringArray("rtlAsteroids", "rtlLevel", "rtlLifes", "rtlNextLevel", "rtlPoints", "vBoxGameOver", "lblGameOver", "buttonRestart", "lblReachedPoints", "healthBar", "vBoxPause", "buttonResume", "buttonPauseRestart", "vBoxCountdown", "lblCountdown", "textAnyKey", "lblAnyKey")]
[node name="Ui" type="Node2D" parent="." node_paths=PackedStringArray("lblLevel", "lblPoints", "lblNextLevel", "vBoxGameOver", "lblGameOver", "buttonRestart", "lblReachedPoints", "barHealth", "vBoxPause", "buttonResume", "buttonPauseRestart", "vBoxCountdown", "lblCountdown", "textAnyKey", "lblAnyKey", "butExit", "barLevel")]
process_mode = 3
script = ExtResource("15_xl7yx")
rtlAsteroids = NodePath("VBoxStats/rtlAsteroids")
rtlLevel = NodePath("VBoxStats/trlLevel")
rtlLifes = NodePath("VBoxStats/rtlLifes")
rtlNextLevel = NodePath("VBoxStats/rtlNextLevel")
rtlPoints = NodePath("VBoxStats/rtlPoints")
lblLevel = NodePath("VBoxStats/lblLevel")
lblPoints = NodePath("VBoxStats/lblPoints")
lblNextLevel = NodePath("VBoxStats/lblNextLevel")
vBoxGameOver = NodePath("VBoxGameOver")
lblGameOver = NodePath("VBoxGameOver/lblGameOver")
buttonRestart = NodePath("VBoxGameOver/RestartButton")
buttonRestart = NodePath("VBoxGameOver/butRestart")
lblReachedPoints = NodePath("VBoxGameOver/lblReachedPoints")
healthBar = NodePath("VBoxHealth/HealthBar")
barHealth = NodePath("HBoxTop/VBoxBars/barHealth")
vBoxPause = NodePath("VBoxPause")
buttonResume = NodePath("VBoxPause/ButtonResume")
buttonPauseRestart = NodePath("VBoxPause/PauseRestartButton")
@ -175,90 +174,69 @@ vBoxCountdown = NodePath("VBoxCountdown")
lblCountdown = NodePath("VBoxCountdown/lblCountdown")
textAnyKey = NodePath("VBoxCountdown/textPressKey")
lblAnyKey = NodePath("VBoxCountdown/lblPressKey")
butExit = NodePath("VBoxGameOver/butExit")
barLevel = NodePath("HBoxTop/VBoxBars/barLevel")
[node name="VBoxStats" type="VBoxContainer" parent="Ui"]
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 8.0
offset_top = 1129.0
offset_right = 160.0
offset_bottom = 1269.0
grow_vertical = 0
[node name="HBoxTop" type="HBoxContainer" parent="Ui"]
offset_left = 160.0
offset_top = 25.0
offset_right = 660.0
offset_bottom = 25.0
[node name="rtlAsteroids" type="RichTextLabel" parent="Ui/VBoxStats"]
[node name="VBoxIcons" type="VBoxContainer" parent="Ui/HBoxTop"]
custom_minimum_size = Vector2(100, 50)
layout_mode = 2
size_flags_vertical = 3
text = "Asteroids: 0"
scroll_active = false
shortcut_keys_enabled = false
tooltip_text = "10 / 10"
[node name="trlLevel" type="RichTextLabel" parent="Ui/VBoxStats"]
[node name="textLife" type="TextureRect" parent="Ui/HBoxTop/VBoxIcons"]
layout_mode = 2
size_flags_vertical = 3
text = "Level: 1"
scroll_active = false
shortcut_keys_enabled = false
[node name="rtlLifes" type="RichTextLabel" parent="Ui/VBoxStats"]
[node name="textLevel" type="TextureRect" parent="Ui/HBoxTop/VBoxIcons"]
layout_mode = 2
size_flags_vertical = 3
text = "Lives: 3"
scroll_active = false
shortcut_keys_enabled = false
[node name="rtlNextLevel" type="RichTextLabel" parent="Ui/VBoxStats"]
[node name="VBoxBars" type="VBoxContainer" parent="Ui/HBoxTop"]
custom_minimum_size = Vector2(100, 50)
layout_mode = 2
tooltip_text = "10 / 10"
[node name="barHealth" type="ProgressBar" parent="Ui/HBoxTop/VBoxBars"]
layout_mode = 2
size_flags_vertical = 3
text = "Next Level: 10"
scroll_active = false
shortcut_keys_enabled = false
max_value = 10.0
value = 10.0
rounded = true
show_percentage = false
[node name="rtlPoints" type="RichTextLabel" parent="Ui/VBoxStats"]
[node name="barLevel" type="ProgressBar" parent="Ui/HBoxTop/VBoxBars"]
layout_mode = 2
size_flags_vertical = 3
text = "Points: 0"
scroll_active = false
shortcut_keys_enabled = false
max_value = 10.0
value = 10.0
rounded = true
show_percentage = false
[node name="VBoxGameOver" type="VBoxContainer" parent="Ui"]
process_mode = 3
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = 201.0
offset_top = 451.0
offset_right = 609.0
offset_bottom = 749.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxStats" type="VBoxContainer" parent="Ui"]
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 11.0
offset_top = 1185.0
offset_right = 211.0
offset_bottom = 1265.0
grow_vertical = 0
[node name="lblGameOver" type="Label" parent="Ui/VBoxGameOver"]
[node name="lblLevel" type="Label" parent="Ui/VBoxStats"]
layout_mode = 2
text = "Game Over"
label_settings = SubResource("LabelSettings_dqsad")
horizontal_alignment = 1
vertical_alignment = 1
text = "Level: 1"
[node name="lblReachedPoints" type="Label" parent="Ui/VBoxGameOver"]
custom_minimum_size = Vector2(0, 100)
[node name="lblPoints" type="Label" parent="Ui/VBoxStats"]
layout_mode = 2
text = "You have reached level 1 and 0 points!"
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 3
text = "Points: 0"
[node name="RestartButton" type="Button" parent="Ui/VBoxGameOver"]
custom_minimum_size = Vector2(200, 0)
[node name="lblNextLevel" type="Label" parent="Ui/VBoxStats"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 6
button_mask = 5
shortcut = SubResource("Shortcut_soxs4")
text = "Restart"
icon = ExtResource("17_1t6sc")
text = "Next Level: 10
"
[node name="VBoxPause" type="VBoxContainer" parent="Ui"]
anchors_preset = 8
@ -300,29 +278,106 @@ shortcut = SubResource("Shortcut_soxs4")
text = "Restart"
icon = ExtResource("17_1t6sc")
[node name="VBoxHealth" type="VBoxContainer" parent="Ui"]
[node name="VBoxCountdown" type="VBoxContainer" parent="Ui"]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = 330.0
offset_top = 14.0
offset_right = 482.0
offset_bottom = 18.0
offset_top = 524.0
offset_right = 496.0
offset_bottom = 892.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
alignment = 1
[node name="HealthBar" type="ProgressBar" parent="Ui/VBoxHealth"]
[node name="lblCountdown" type="Label" parent="Ui/VBoxCountdown"]
layout_mode = 2
size_flags_vertical = 3
max_value = 10.0
value = 7.0
rounded = true
show_percentage = false
size_flags_horizontal = 4
text = "3"
label_settings = ExtResource("27_0p8jc")
horizontal_alignment = 1
vertical_alignment = 1
[node name="textPressKey" type="TextureRect" parent="Ui/VBoxCountdown"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
texture = ExtResource("28_g1v6s")
stretch_mode = 2
[node name="lblPressKey" type="Label" parent="Ui/VBoxCountdown"]
layout_mode = 2
size_flags_horizontal = 4
text = "Press any key to start"
horizontal_alignment = 1
vertical_alignment = 1
[node name="VBoxGameOver" type="VBoxContainer" parent="Ui"]
process_mode = 3
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = 201.0
offset_top = 451.0
offset_right = 609.0
offset_bottom = 749.0
grow_horizontal = 2
grow_vertical = 2
[node name="lblGameOver" type="Label" parent="Ui/VBoxGameOver"]
layout_mode = 2
text = "Game Over"
label_settings = SubResource("LabelSettings_dqsad")
horizontal_alignment = 1
vertical_alignment = 1
[node name="lblReachedPoints" type="Label" parent="Ui/VBoxGameOver"]
custom_minimum_size = Vector2(0, 100)
layout_mode = 2
text = "You have reached level 1 and 0 points!"
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 3
[node name="butRestart" type="Button" parent="Ui/VBoxGameOver"]
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 6
button_mask = 5
shortcut = SubResource("Shortcut_soxs4")
text = "Restart"
icon = ExtResource("17_1t6sc")
[node name="butExit" type="Button" parent="Ui/VBoxGameOver"]
process_mode = 3
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 6
button_mask = 5
shortcut = SubResource("Shortcut_soxs4")
text = "Exit"
icon = ExtResource("21_7mvgi")
[node name="BoxHelp" type="BoxContainer" parent="Ui"]
anchors_preset = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
offset_left = 635.0
offset_top = 12.0
offset_right = 787.0
offset_bottom = 212.0
anchor_bottom = 1.0
offset_left = 633.0
offset_top = 1064.0
offset_right = 785.0
offset_bottom = 1264.0
grow_horizontal = 0
grow_vertical = 0
[node name="VBoxHelp" type="VBoxContainer" parent="Ui/BoxHelp"]
layout_mode = 2
@ -385,41 +440,3 @@ texture = ExtResource("26_oxfmw")
[node name="lblPause" type="Label" parent="Ui/BoxHelp/VBoxHelp/HBoxPause"]
layout_mode = 2
text = "Pause"
[node name="VBoxCountdown" type="VBoxContainer" parent="Ui"]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = 330.0
offset_top = 524.0
offset_right = 496.0
offset_bottom = 892.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
alignment = 1
[node name="lblCountdown" type="Label" parent="Ui/VBoxCountdown"]
layout_mode = 2
size_flags_horizontal = 4
text = "3"
label_settings = ExtResource("27_0p8jc")
horizontal_alignment = 1
vertical_alignment = 1
[node name="textPressKey" type="TextureRect" parent="Ui/VBoxCountdown"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
texture = ExtResource("28_g1v6s")
stretch_mode = 2
[node name="lblPressKey" type="Label" parent="Ui/VBoxCountdown"]
layout_mode = 2
size_flags_horizontal = 4
text = "Press any key to start"
horizontal_alignment = 1
vertical_alignment = 1

@ -30,7 +30,7 @@ public partial class GameManager : Node {
private float spawnRate = 1f;
private float spawnTimer;
public event EventHandler OnRefreshUi;
public event EventHandler OnRefreshStats;
public event EventHandler OnNewCountdown;
public event EventHandler OnGameOver;
@ -38,7 +38,7 @@ public partial class GameManager : Node {
get => asteroidNumber;
set {
asteroidNumber = value;
OnRefreshUi?.Invoke(this, EventArgs.Empty);
OnRefreshStats?.Invoke(this, EventArgs.Empty);
}
}
@ -47,7 +47,7 @@ public partial class GameManager : Node {
set {
lives = value;
if (lives <= 0) GameOver = true;
OnRefreshUi?.Invoke(this, EventArgs.Empty);
OnRefreshStats?.Invoke(this, EventArgs.Empty);
}
}
@ -56,7 +56,7 @@ public partial class GameManager : Node {
set {
points = value;
if (points >= nextLevelPoints) NextLevel();
OnRefreshUi?.Invoke(this, EventArgs.Empty);
OnRefreshStats?.Invoke(this, EventArgs.Empty);
}
}
@ -64,23 +64,25 @@ public partial class GameManager : Node {
get => level;
private set {
level = value;
OnRefreshUi?.Invoke(this, EventArgs.Empty);
OnRefreshStats?.Invoke(this, EventArgs.Empty);
}
}
public int LastLevelPoints { get; private set; }
public int NextLevelPoints {
get => nextLevelPoints;
private set {
nextLevelPoints = value;
OnRefreshUi?.Invoke(this, EventArgs.Empty);
OnRefreshStats?.Invoke(this, EventArgs.Empty);
}
}
public int AsteroidMaxNumber {
private int AsteroidMaxNumber {
get => asteroidMaxNumber;
private set {
set {
asteroidMaxNumber = value;
OnRefreshUi?.Invoke(this, EventArgs.Empty);
OnRefreshStats?.Invoke(this, EventArgs.Empty);
}
}
@ -90,11 +92,18 @@ public partial class GameManager : Node {
set {
gamePaused = value;
GetTree().Paused = gamePaused;
OnRefreshUi?.Invoke(this, EventArgs.Empty);
OnRefreshStats?.Invoke(this, EventArgs.Empty);
}
}
private bool countdown;
public bool Countdown {
get => countdown;
set {
countdown = value;
if (countdown) OnNewCountdown?.Invoke(this, EventArgs.Empty);
}
}
public bool Countdown { get; set; }
public static GameManager Instance { get; private set; }
[Export] public bool Debug { get; private set; } = true;
@ -103,10 +112,8 @@ public partial class GameManager : Node {
Instance = this;
Lives = MaxLives;
spawnTimer = spawnRate;
SoundManager.Instance.Play(SoundManager.Sound.BackgroundMusic);
OnRefreshUi?.Invoke(this, EventArgs.Empty);
Countdown = true;
OnNewCountdown?.Invoke(this, EventArgs.Empty);
SoundManager.Instance.Play(SoundManager.Sound.BackgroundMusic);
}
public override void _Process(double delta) {
@ -131,6 +138,7 @@ public partial class GameManager : Node {
private void NextLevel() {
Ui.Instance.ShowMessage("Next Level!");
Level++;
LastLevelPoints = NextLevelPoints;
NextLevelPoints = Level * 33;
AsteroidMaxNumber = 3 + Level;
spawnRate = 1f - Level * 0.1f;

@ -6,16 +6,14 @@ using Godot;
namespace GodotspaceShooter.Scripts;
public partial class Ui : Node2D
{
[Export] private RichTextLabel rtlAsteroids;
[Export] private RichTextLabel rtlLevel;
[Export] private RichTextLabel rtlLifes;
[Export] private RichTextLabel rtlNextLevel;
[Export] private RichTextLabel rtlPoints;
[Export] private Label lblLevel;
[Export] private Label lblPoints;
[Export] private Label lblNextLevel;
[Export] private VBoxContainer vBoxGameOver;
[Export] private Label lblGameOver;
[Export] private Button buttonRestart;
[Export] private Label lblReachedPoints;
[Export] private ProgressBar healthBar;
[Export] private ProgressBar barHealth;
[Export] private VBoxContainer vBoxPause;
[Export] private Button buttonResume;
[Export] private Button buttonPauseRestart;
@ -23,6 +21,8 @@ public partial class Ui : Node2D
[Export] private Label lblCountdown;
[Export] private TextureRect textAnyKey;
[Export] private Label lblAnyKey;
[Export] private Button butExit;
[Export] private ProgressBar barLevel;
private const double countdownMaxTimer = 3;
private double countdownTimer = countdownMaxTimer;
@ -35,9 +35,9 @@ public partial class Ui : Node2D
if (GameManager.Instance is null)
GD.PrintErr("No GameManager found!");
else {
GameManager.Instance.OnRefreshUi += GameManager_OnRefreshUi;
GameManager.Instance.OnNewCountdown += GameManagerOnNewCountdown;
GameManager.Instance.OnGameOver += GameManager_OnGameOver;
GameManager.Instance.OnRefreshStats += GameManager_RefreshStats;
GameManager.Instance.OnNewCountdown += GameManager_NewCountdown;
GameManager.Instance.OnGameOver += GameManager_GameOver;
InputManager.Instance.StartCountdown += InputManager_StartCountdown;
lblGameOver.Visible = GameManager.Instance.GameOver;
buttonRestart.Visible = GameManager.Instance.GameOver;
@ -45,11 +45,14 @@ public partial class Ui : Node2D
buttonRestart.Pressed += ButtonRestartOnPressed;
buttonResume.Pressed += ButtonResumeOnPressed;
buttonPauseRestart.Pressed += ButtonPauseRestartOnPressed;
GameManager_OnRefreshUi(this, EventArgs.Empty);
butExit.Pressed += ButExitOnPressed;
GameManager_RefreshStats(this, EventArgs.Empty);
}
}
private void GameManager_OnGameOver(object sender, EventArgs e) {
private void ButExitOnPressed() => GetTree().Quit();
private void GameManager_GameOver(object sender, EventArgs e) {
GD.Print($"Game Over! You have reached level {GameManager.Instance.Level} and {GameManager.Instance.Points} points!");
lblReachedPoints.Text = $"You have reached level {GameManager.Instance.Level} and {GameManager.Instance.Points} points!";
foreach (CanvasItem canvasItem in vBoxGameOver.GetChildren().Cast<CanvasItem>()) canvasItem.Visible = true;
@ -62,11 +65,10 @@ public partial class Ui : Node2D
countdownRunning = true;
}
private void GameManagerOnNewCountdown(object sender, EventArgs e) {
private void GameManager_NewCountdown(object sender, EventArgs e) {
lblCountdown.Text = countdownTimer.ToString(CultureInfo.InvariantCulture);
foreach (CanvasItem canvasItem in vBoxCountdown.GetChildren().Cast<CanvasItem>()) canvasItem.Visible = true;
vBoxCountdown.Visible = true;
lblAnyKey.Visible = true;
textAnyKey.Visible = true;
}
public override void _Process(double delta) {
@ -74,6 +76,7 @@ public partial class Ui : Node2D
countdownTimer -= delta;
lblCountdown.Text = Mathf.RoundToInt(countdownTimer).ToString();
if (countdownTimer <= 0) {
foreach (CanvasItem canvasItem in vBoxCountdown.GetChildren().Cast<CanvasItem>()) canvasItem.Visible = false;
vBoxCountdown.Visible = false;
countdownRunning = false;
GameManager.Instance.Countdown = false;
@ -81,14 +84,19 @@ public partial class Ui : Node2D
}
}
private void GameManager_OnRefreshUi(object sender, EventArgs e) {
rtlLifes.Text = $"Lives: {GameManager.Instance.Lives}";
rtlAsteroids.Text = $"Asteroids: {GameManager.Instance.AsteroidNumber} / {GameManager.Instance.AsteroidMaxNumber}";
rtlPoints.Text = $"Points: {GameManager.Instance.Points}";
rtlNextLevel.Text = $"Next Level at: {GameManager.Instance.NextLevelPoints}";
rtlLevel.Text = $"Actual Level: {GameManager.Instance.Level}";
healthBar.MaxValue = GameManager.Instance.MaxLives;
healthBar.Value = GameManager.Instance.Lives;
private void GameManager_RefreshStats(object sender, EventArgs e) {
lblLevel.Text = $"Actual Level: {GameManager.Instance.Level}";
lblPoints.Text = $"Points: {GameManager.Instance.Points}";
lblNextLevel.Text = $"Next Level at: {GameManager.Instance.NextLevelPoints}";
barHealth.MaxValue = GameManager.Instance.MaxLives;
barHealth.Value = GameManager.Instance.Lives;
barHealth.TooltipText = $"{GameManager.Instance.Lives} / {GameManager.Instance.MaxLives}";
barLevel.MaxValue = GameManager.Instance.NextLevelPoints;
barLevel.Value = GameManager.Instance.Points - GameManager.Instance.LastLevelPoints;
barLevel.TooltipText = $"{GameManager.Instance.Points} / {GameManager.Instance.NextLevelPoints}";
vBoxPause.Visible = GameManager.Instance.GamePaused;
vBoxGameOver.Visible = GameManager.Instance.GameOver;
}