Evolution/scripts/Floor.cs

14 lines
343 B
C#

using Godot;
namespace Evolution.scripts;
public partial class Floor : Node3D {
private RigidBody3D rb;
public override void _Ready() => rb = (RigidBody3D)FindChild("FloorRigidBody3D");
public override void _Process(double delta) {
if (Input.IsKeyPressed(Key.Space)) {
rb.ApplyImpulse(new(0, GD.RandRange(1000, 2000), 0));
}
}
}