using Godot; namespace Evolution.scripts; public partial class Floor : Node3D { private RigidBody3D rb; public override void _Ready() => rb = (RigidBody3D)FindChild("FloorRigidBody3D"); public override void _Process(double delta) { if (Input.IsKeyPressed(Key.Space)) { rb.ApplyImpulse(new(0, GD.RandRange(1000, 2000), 0)); } } }