Evolution/scripts/ShootController.cs

15 lines
398 B
C#

using Godot;
namespace Evolution.scripts;
public partial class ShootController : Node
{
public override void _Input(InputEvent @event) {
if (@event is InputEventMouseButton eventMouseButton)
GD.Print($"Mouse Click/Unclick at: {eventMouseButton.Position}");
else if (@event is InputEventMouseMotion eventMouseMotion)
GD.Print($"Mouse Motion at: {eventMouseMotion.Position}");
}
}