15 lines
398 B
C#
15 lines
398 B
C#
using Godot;
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namespace Evolution.scripts;
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public partial class ShootController : Node
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{
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public override void _Input(InputEvent @event) {
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if (@event is InputEventMouseButton eventMouseButton)
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GD.Print($"Mouse Click/Unclick at: {eventMouseButton.Position}");
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else if (@event is InputEventMouseMotion eventMouseMotion)
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GD.Print($"Mouse Motion at: {eventMouseMotion.Position}");
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}
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} |