using Godot; namespace Evolution.scripts; public partial class ShootController : Node { public override void _Input(InputEvent @event) { if (@event is InputEventMouseButton eventMouseButton) GD.Print($"Mouse Click/Unclick at: {eventMouseButton.Position}"); else if (@event is InputEventMouseMotion eventMouseMotion) GD.Print($"Mouse Motion at: {eventMouseMotion.Position}"); } }