Evolution/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Evolution"
run/main_scene="res://scenes/World.tscn"
config/features=PackedStringArray("4.2", "C#", "Forward Plus")
boot_splash/image="res://graphics/icon-dark.png"
config/icon="res://graphics/Orange/texture_01.png"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1024
[dotnet]
project/assembly_name="Evolution"
[importer_defaults]
animation_library={
"_subresources": {},
"animation/fps": 30,
"animation/import": true,
"animation/remove_immutable_tracks": true,
"animation/trimming": false,
"gltf/embedded_image_handling": 0,
"import_script/path": "",
"meshes/create_shadow_meshes": true,
"meshes/ensure_tangents": true,
"meshes/generate_lods": true,
"meshes/light_baking": 1,
"meshes/lightmap_texel_size": 0.2,
"nodes/apply_root_scale": true,
"nodes/root_name": "",
"nodes/root_scale": 1.0,
"nodes/root_type": "",
"skins/use_named_skins": true
}
[physics]
3d/default_gravity=9.81
[rendering]
anti_aliasing/quality/screen_space_aa=1
anti_aliasing/quality/use_taa=true