; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Evolution" run/main_scene="res://scenes/World.tscn" config/features=PackedStringArray("4.2", "C#", "Forward Plus") boot_splash/image="res://graphics/icon-dark.png" config/icon="res://graphics/Orange/texture_01.png" [display] window/size/viewport_width=1920 window/size/viewport_height=1024 [dotnet] project/assembly_name="Evolution" [importer_defaults] animation_library={ "_subresources": {}, "animation/fps": 30, "animation/import": true, "animation/remove_immutable_tracks": true, "animation/trimming": false, "gltf/embedded_image_handling": 0, "import_script/path": "", "meshes/create_shadow_meshes": true, "meshes/ensure_tangents": true, "meshes/generate_lods": true, "meshes/light_baking": 1, "meshes/lightmap_texel_size": 0.2, "nodes/apply_root_scale": true, "nodes/root_name": "", "nodes/root_scale": 1.0, "nodes/root_type": "", "skins/use_named_skins": true } [physics] 3d/default_gravity=9.81 [rendering] anti_aliasing/quality/screen_space_aa=1 anti_aliasing/quality/use_taa=true