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@ -1,4 +1,4 @@
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[gd_scene load_steps=113 format=3 uid="uid://cbn878rbtj1a8"]
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[gd_scene load_steps=128 format=3 uid="uid://cbn878rbtj1a8"]
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[ext_resource type="Script" path="res://Player/Player2.cs" id="1_1dafw"]
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[ext_resource type="Texture2D" uid="uid://ds7yw5hcveax2" path="res://Assets/KayKit_Skeletons_1.0_FREE/characters/gltf/Skeleton_Minion_skeleton_texture.png" id="2_sjwvv"]
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@ -29602,6 +29602,7 @@ tracks/103/keys = PackedFloat32Array(0, 1, 1, 1, 1)
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[sub_resource type="Animation" id="Animation_r5nid"]
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resource_name = "Idle"
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length = 1.06667
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loop_mode = 1
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tracks/0/type = "position_3d"
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tracks/0/imported = true
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tracks/0/enabled = true
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@ -66200,6 +66201,7 @@ tracks/103/keys = PackedFloat32Array(0, 1, 1, 1, 1)
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[sub_resource type="Animation" id="Animation_33sv3"]
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resource_name = "Walking_A"
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length = 1.06667
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loop_mode = 1
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tracks/0/type = "position_3d"
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tracks/0/imported = true
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tracks/0/enabled = true
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@ -69959,9 +69961,70 @@ _data = {
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_a6wip"]
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height = 1.7
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("animationPlayer")]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_pr3um"]
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animation = &"1H_Melee_Attack_Chop"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_iosyq"]
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animation = &"Idle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6gdft"]
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animation = &"Jump_Full_Long"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g231r"]
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animation = &"Walking_A"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_iv5xw"]
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_a6iue"]
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xfade_time = 0.2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_w31gn"]
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xfade_time = 0.2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_p5wjn"]
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xfade_time = 0.2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_q6ump"]
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xfade_time = 0.2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0xt2m"]
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xfade_time = 0.2
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_e1xvu"]
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xfade_time = 0.2
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_jqjsx"]
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xfade_time = 0.2
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_p1kyy"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_a1wrq"]
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xfade_time = 0.2
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_v1jjm"]
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states/Attack/node = SubResource("AnimationNodeAnimation_pr3um")
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states/Attack/position = Vector2(693, 127)
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states/End/position = Vector2(1141, 127)
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states/Idle/node = SubResource("AnimationNodeAnimation_iosyq")
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states/Idle/position = Vector2(436, 127)
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states/Jump/node = SubResource("AnimationNodeAnimation_6gdft")
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states/Jump/position = Vector2(538, 214)
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states/Start/position = Vector2(285, 127)
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states/Walk/node = SubResource("AnimationNodeAnimation_g231r")
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states/Walk/position = Vector2(538, 38)
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transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_iv5xw"), "Idle", "Attack", SubResource("AnimationNodeStateMachineTransition_a6iue"), "Idle", "Walk", SubResource("AnimationNodeStateMachineTransition_w31gn"), "Idle", "Jump", SubResource("AnimationNodeStateMachineTransition_p5wjn"), "Walk", "Attack", SubResource("AnimationNodeStateMachineTransition_q6ump"), "Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_0xt2m"), "Attack", "Walk", SubResource("AnimationNodeStateMachineTransition_e1xvu"), "Jump", "Idle", SubResource("AnimationNodeStateMachineTransition_jqjsx"), "Walk", "Jump", SubResource("AnimationNodeStateMachineTransition_p1kyy"), "Walk", "Idle", SubResource("AnimationNodeStateMachineTransition_a1wrq")]
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("animationTree")]
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script = ExtResource("1_1dafw")
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animationPlayer = NodePath("Skeleton_Minion/AnimationPlayer")
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animationTree = NodePath("AnimationTree")
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[node name="Skeleton_Minion" type="Node3D" parent="."]
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@ -69979,7 +70042,7 @@ bones/1/name = "hips"
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bones/1/parent = 0
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bones/1/rest = Transform3D(1, 0, -2.38419e-07, 0, 1, 0, 2.38419e-07, 0, 1, 0, 0.405663, 0)
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bones/1/enabled = true
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bones/1/position = Vector3(4.35612e-18, 0.330884, 1.03858e-24)
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bones/1/position = Vector3(4.35612e-18, 0.347671, 1.03858e-24)
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bones/1/rotation = Quaternion(0, -1.19209e-07, 0, 1)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "spine"
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@ -69987,28 +70050,28 @@ bones/2/parent = 1
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bones/2/rest = Transform3D(1, 0, 1.42109e-14, 0, 1, 0, -1.42109e-14, 0, 1, 0, 0.191978, 0)
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bones/2/enabled = true
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bones/2/position = Vector3(0, 0.191978, 0)
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bones/2/rotation = Quaternion(1.13552e-10, 8.46327e-09, -0.0355799, 0.999367)
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bones/2/rotation = Quaternion(1.13525e-10, -8.46118e-09, 0.0419095, 0.999121)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/name = "chest"
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bones/3/parent = 2
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bones/3/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.374988, 0)
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bones/3/enabled = true
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bones/3/position = Vector3(0, 0.374988, 0)
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bones/3/rotation = Quaternion(1.12686e-10, -8.44347e-09, 0.0355799, 0.999367)
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bones/3/rotation = Quaternion(1.12659e-10, 8.4414e-09, -0.0419095, 0.999121)
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bones/3/scale = Vector3(1, 1, 1)
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bones/4/name = "upperarm.l"
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bones/4/parent = 3
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bones/4/rest = Transform3D(0.0572842, 0.998357, -4.47035e-07, -3.8743e-07, 4.76837e-07, 1, 0.998357, -0.0572842, 4.17232e-07, 0.212007, 0.134132, 8.40246e-08)
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bones/4/enabled = true
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bones/4/position = Vector3(0.212007, 0.134132, 8.40246e-08)
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bones/4/rotation = Quaternion(-0.713071, 0.0739285, -0.278926, 0.638956)
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bones/4/rotation = Quaternion(-0.620367, -0.387279, -0.538969, 0.417937)
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bones/4/scale = Vector3(0.999999, 0.999999, 1)
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bones/5/name = "lowerarm.l"
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bones/5/parent = 4
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bones/5/rest = Transform3D(0.993887, 0.110402, -1.19007e-07, -0.110402, 0.993887, 3.28831e-09, 1.18643e-07, 9.87044e-09, 1, -3.21966e-09, 0.241897, -1.19406e-07)
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bones/5/enabled = true
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bones/5/position = Vector3(-3.21966e-09, 0.241897, -1.19406e-07)
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bones/5/rotation = Quaternion(2.0891e-08, -5.14231e-08, -0.721729, 0.692176)
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bones/5/rotation = Quaternion(2.08978e-08, -4.73488e-08, -0.581822, 0.813316)
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bones/5/scale = Vector3(1, 1, 1)
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bones/6/name = "wrist.l"
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bones/6/parent = 5
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@ -70022,7 +70085,7 @@ bones/7/parent = 6
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bones/7/rest = Transform3D(1, 1.09104e-05, 2.66204e-07, -1.09104e-05, 1, -2.40181e-09, -2.66204e-07, 2.39891e-09, 1, 9.08162e-13, 0.0738258, 2.22045e-16)
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bones/7/enabled = true
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bones/7/position = Vector3(9.08162e-13, 0.0738258, 2.22045e-16)
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bones/7/rotation = Quaternion(-0.479228, -0.155596, -0.0284516, 0.86332)
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bones/7/rotation = Quaternion(-0.228915, -0.524509, -0.0801326, 0.816129)
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/name = "handslot.l"
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bones/8/parent = 7
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@ -70036,14 +70099,14 @@ bones/9/parent = 3
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bones/9/rest = Transform3D(0.0572842, -0.998357, 5.06639e-07, 5.66244e-07, 4.76837e-07, 1, -0.998357, -0.0572843, 4.76837e-07, -0.212007, 0.134132, 8.40246e-08)
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bones/9/enabled = true
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bones/9/position = Vector3(-0.212007, 0.134132, 8.40246e-08)
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bones/9/rotation = Quaternion(-0.636493, 0.357096, 0.505192, 0.460586)
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bones/9/rotation = Quaternion(-0.710022, -0.0978999, 0.298202, 0.630365)
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bones/9/scale = Vector3(0.999999, 0.999999, 1)
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bones/10/name = "lowerarm.r"
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bones/10/parent = 9
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bones/10/rest = Transform3D(0.993887, -0.110402, 1.19007e-07, 0.110402, 0.993887, 3.28831e-09, -1.18643e-07, 9.87044e-09, 1, -7.12186e-11, 0.241897, -1.19406e-07)
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bones/10/enabled = true
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bones/10/position = Vector3(-7.12186e-11, 0.241897, -1.19406e-07)
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bones/10/rotation = Quaternion(2.49669e-08, 4.14683e-08, 0.636323, 0.771423)
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bones/10/rotation = Quaternion(3.4276e-08, 7.52896e-08, 0.682071, 0.731286)
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bones/10/scale = Vector3(1, 1, 1)
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bones/11/name = "wrist.r"
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bones/11/parent = 10
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@ -70057,7 +70120,7 @@ bones/12/parent = 11
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bones/12/rest = Transform3D(1, -1.09104e-05, -1.78637e-07, 1.09104e-05, 1, -2.40084e-09, 1.78637e-07, 2.39889e-09, 1, 1.33227e-15, 0.0738258, 2.22045e-16)
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bones/12/enabled = true
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bones/12/position = Vector3(1.33227e-15, 0.0738258, 2.22045e-16)
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bones/12/rotation = Quaternion(-0.248741, 0.530141, 0.044882, 0.80936)
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bones/12/rotation = Quaternion(-0.464659, 0.10288, 0.0471321, 0.878229)
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bones/12/scale = Vector3(1, 1, 1)
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bones/13/name = "handslot.r"
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bones/13/parent = 12
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@ -70077,57 +70140,57 @@ bones/15/name = "upperleg.l"
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bones/15/parent = 1
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bones/15/rest = Transform3D(1, -1.42215e-07, -2.65602e-08, -1.43052e-07, -0.999396, -0.0347412, -2.16035e-08, 0.0347411, -0.999398, 0.170945, 0.113587, 1.39233e-08)
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bones/15/enabled = true
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bones/15/position = Vector3(0.170945, 0.110819, 0.0163086)
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bones/15/rotation = Quaternion(0.960184, -2.38297e-07, -1.52548e-08, 0.279367)
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bones/15/position = Vector3(0.170945, 0.0841763, -0.0192146)
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bones/15/rotation = Quaternion(0.999883, -3.40886e-07, -9.97875e-08, 0.0153211)
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bones/15/scale = Vector3(1, 1, 1)
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bones/16/name = "lowerleg.l"
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bones/16/parent = 15
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bones/16/rest = Transform3D(1, 1.6129e-07, 1.20856e-07, -1.3212e-07, 0.977433, -0.211248, -1.52201e-07, 0.211248, 0.977433, 3.57982e-09, 0.227077, -6.13986e-09)
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bones/16/enabled = true
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|
bones/16/position = Vector3(3.57982e-09, 0.227077, -6.13986e-09)
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|
bones/16/rotation = Quaternion(0.621385, 5.40959e-08, -4.31532e-07, 0.783505)
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|
bones/16/rotation = Quaternion(0.826102, 3.89074e-08, -5.73701e-07, 0.563521)
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bones/16/scale = Vector3(1, 1, 1)
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bones/17/name = "foot.l"
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|
|
bones/17/parent = 16
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|
bones/17/rest = Transform3D(1, 4.64335e-08, 6.01239e-08, -7.59277e-08, 0.585515, 0.810661, 2.4383e-09, -0.810662, 0.585514, 1.83222e-10, 0.149437, 9.66537e-10)
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|
bones/17/enabled = true
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|
bones/17/position = Vector3(1.83222e-10, 0.149437, 9.66537e-10)
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|
bones/17/rotation = Quaternion(-0.725137, -1.07092e-07, 1.32256e-07, 0.688605)
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|
bones/17/rotation = Quaternion(-0.731463, -1.60072e-07, 2.84109e-07, 0.681881)
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|
bones/17/scale = Vector3(1, 1, 0.999999)
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|
bones/18/name = "toes.l"
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|
bones/18/parent = 17
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|
bones/18/rest = Transform3D(-1, 1.3329e-07, 6.94339e-08, 4.25341e-08, 0.694104, -0.719875, -1.44146e-07, -0.71987, -0.694109, -1.51142e-08, 0.16565, 5.17173e-09)
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bones/18/enabled = true
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|
bones/18/position = Vector3(-1.51142e-08, 0.16565, 5.17173e-09)
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|
bones/18/rotation = Quaternion(8.28263e-09, 0.92008, -0.391731, 7.05696e-08)
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|
bones/18/rotation = Quaternion(2.46844e-08, 0.919821, -0.392339, 6.20159e-08)
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|
bones/18/scale = Vector3(1, 0.999997, 1)
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bones/19/name = "upperleg.r"
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|
bones/19/parent = 1
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|
bones/19/rest = Transform3D(1, 1.49611e-07, -6.08626e-08, 1.47406e-07, -0.999396, -0.0347412, -6.60234e-08, 0.0347411, -0.999398, -0.170945, 0.113587, 1.39233e-08)
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|
bones/19/enabled = true
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|
bones/19/position = Vector3(-0.170945, 0.0863558, -0.0163086)
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|
bones/19/rotation = Quaternion(0.999601, 3.30842e-07, 5.86718e-08, 0.0282481)
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bones/19/position = Vector3(-0.170945, 0.112998, 0.0192146)
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bones/19/rotation = Quaternion(0.940714, 2.15689e-07, -3.06969e-08, 0.3392)
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bones/19/scale = Vector3(1, 1, 1)
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bones/20/name = "lowerleg.r"
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bones/20/parent = 19
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bones/20/rest = Transform3D(1, -1.6129e-07, -1.20856e-07, 1.3212e-07, 0.977433, -0.211248, 1.52201e-07, 0.211248, 0.977433, -3.57982e-09, 0.227077, -6.13986e-09)
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bones/20/enabled = true
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bones/20/position = Vector3(-3.57982e-09, 0.227077, -6.13986e-09)
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bones/20/rotation = Quaternion(0.899811, -3.01221e-08, 6.24889e-07, 0.436281)
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bones/20/rotation = Quaternion(0.502659, -5.9687e-08, 3.4908e-07, 0.864485)
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bones/20/scale = Vector3(1, 1, 1)
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bones/21/name = "foot.r"
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bones/21/parent = 20
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bones/21/rest = Transform3D(1, -1.55132e-07, 2.93521e-07, -1.47115e-07, 0.585515, 0.810661, -2.97621e-07, -0.810662, 0.585514, -1.83221e-10, 0.149437, 9.66542e-10)
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bones/21/enabled = true
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bones/21/position = Vector3(-1.83221e-10, 0.149437, 9.66542e-10)
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bones/21/rotation = Quaternion(-0.737846, 2.10732e-07, -5.40998e-07, 0.674969)
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bones/21/rotation = Quaternion(-0.688363, 2.12746e-07, -1.69868e-07, 0.725367)
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bones/21/scale = Vector3(1, 1, 0.999999)
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bones/22/name = "toes.r"
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bones/22/parent = 21
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bones/22/rest = Transform3D(-1, 8.95136e-08, 1.0214e-07, -1.1395e-08, 0.694104, -0.719875, -1.35334e-07, -0.71987, -0.694109, 2.13058e-10, 0.16565, 5.17174e-09)
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bones/22/enabled = true
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bones/22/position = Vector3(2.13058e-10, 0.16565, 5.17174e-09)
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bones/22/rotation = Quaternion(2.91307e-08, 0.919999, -0.39192, 6.28209e-08)
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bones/22/rotation = Quaternion(2.85558e-08, 0.920066, -0.391763, 6.72221e-08)
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bones/22/scale = Vector3(1, 0.999997, 1)
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bones/23/name = "kneeIK.l"
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bones/23/parent = 0
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@ -70140,14 +70203,14 @@ bones/24/name = "control-toe-roll.l"
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bones/24/parent = 0
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bones/24/rest = Transform3D(1, 1.99485e-07, -2.13163e-14, 2.13163e-14, 0, 1, 1.99485e-07, -1, 0, 0.170945, 0.0259903, 0.245789)
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bones/24/enabled = true
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bones/24/position = Vector3(0.170945, 0.0459608, 0.306797)
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bones/24/rotation = Quaternion(-0.735315, -6.59373e-08, -7.50026e-08, 0.677726)
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bones/24/position = Vector3(0.170945, -0.0297811, -0.120857)
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bones/24/rotation = Quaternion(-0.262808, -9.3898e-08, -2.85513e-08, 0.964848)
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bones/24/scale = Vector3(1, 1, 1)
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bones/25/name = "control-heel-roll.l"
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bones/25/parent = 24
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bones/25/rest = Transform3D(-1, 4.66e-34, 1.42109e-14, -4.69932e-34, -1, -2.76642e-22, 1.42109e-14, -2.76642e-22, 1, 1.94581e-08, 0.362833, -2.42861e-15)
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bones/25/enabled = true
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bones/25/position = Vector3(1.01449e-08, 0.362833, -2.42861e-15)
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bones/25/position = Vector3(1.82801e-08, 0.362833, -6.86159e-09)
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bones/25/rotation = Quaternion(7.10544e-15, -1.38321e-22, 1, -2.33983e-34)
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bones/25/scale = Vector3(1, 1, 1)
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bones/26/name = "control-foot-roll.l"
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@ -70189,14 +70252,14 @@ bones/31/name = "control-toe-roll.r"
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bones/31/parent = 0
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|
bones/31/rest = Transform3D(1, 1.99485e-07, -7.10543e-15, 7.10543e-15, 0, 1, 1.99485e-07, -1, 0, -0.170945, 0.0259903, 0.245789)
|
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|
bones/31/enabled = true
|
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|
bones/31/position = Vector3(-0.170945, -0.0108101, -0.166749)
|
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|
bones/31/rotation = Quaternion(-0.140648, -1.01138e-07, -1.16413e-08, 0.99006)
|
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|
|
bones/31/position = Vector3(-0.170945, 0.137674, 0.400664)
|
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|
bones/31/rotation = Quaternion(-0.831099, -5.7117e-08, -8.1248e-08, 0.556125)
|
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|
bones/31/scale = Vector3(1, 1, 1)
|
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|
|
bones/32/name = "control-heel-roll.r"
|
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|
|
bones/32/parent = 31
|
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|
bones/32/rest = Transform3D(-1, 4.66e-34, 1.42109e-14, -4.69932e-34, -1, -2.76642e-22, 1.42109e-14, -2.76642e-22, 1, 1.94581e-08, 0.362833, 2.42861e-15)
|
|
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|
|
bones/32/enabled = true
|
|
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|
|
bones/32/position = Vector3(1.94581e-08, 0.362833, -6.51926e-09)
|
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|
|
bones/32/position = Vector3(1.94581e-08, 0.362833, -2.09087e-09)
|
|
|
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|
bones/32/rotation = Quaternion(7.10544e-15, -1.38321e-22, 1, -2.33983e-34)
|
|
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|
|
bones/32/scale = Vector3(1, 1, 1)
|
|
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|
|
bones/33/name = "control-foot-roll.r"
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|
@ -70238,8 +70301,8 @@ bones/38/name = "handIK.l"
|
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|
|
bones/38/parent = 0
|
|
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|
|
bones/38/rest = Transform3D(-2.38419e-07, 1, -5.96046e-08, -5.96046e-08, 0, 1, 1, 1.78814e-07, 0, 0.713181, 1.10676, 2.54914e-07)
|
|
|
|
|
bones/38/enabled = true
|
|
|
|
|
bones/38/position = Vector3(0.513182, 0.871186, -0.141243)
|
|
|
|
|
bones/38/rotation = Quaternion(0.694454, 0.133166, 0.694454, 0.133166)
|
|
|
|
|
bones/38/position = Vector3(0.513182, 0.940539, 0.211298)
|
|
|
|
|
bones/38/rotation = Quaternion(0.55615, 0.436688, 0.55615, 0.436688)
|
|
|
|
|
bones/38/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/39/name = "elbowIK.r"
|
|
|
|
|
bones/39/parent = 0
|
|
|
|
|
@ -70252,8 +70315,8 @@ bones/40/name = "handIK.r"
|
|
|
|
|
bones/40/parent = 0
|
|
|
|
|
bones/40/rest = Transform3D(1.19209e-07, -1, -5.96046e-08, 5.96046e-08, -1.19209e-07, 1, -1, -1.78814e-07, 0, -0.713182, 1.10676, -8.51573e-08)
|
|
|
|
|
bones/40/enabled = true
|
|
|
|
|
bones/40/position = Vector3(-0.513182, 0.934865, 0.182459)
|
|
|
|
|
bones/40/rotation = Quaternion(-0.57213, 0.415533, 0.57213, -0.415533)
|
|
|
|
|
bones/40/position = Vector3(-0.513182, 0.865513, -0.170083)
|
|
|
|
|
bones/40/rotation = Quaternion(-0.698958, 0.107039, 0.698958, -0.107039)
|
|
|
|
|
bones/40/scale = Vector3(1, 1, 1)
|
|
|
|
|
|
|
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|
|
[node name="Skeleton_Minion_ArmLeft" type="MeshInstance3D" parent="Skeleton_Minion/Rig/Skeleton3D"]
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|
|
@ -70310,3 +70373,8 @@ springArm3D = NodePath("SpringArm3D")
|
|
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|
|
spring_length = 4.0
|
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|
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|
|
[node name="Camera3D" type="Camera3D" parent="CameraController/SpringArm3D"]
|
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|
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|
|
[node name="AnimationTree" type="AnimationTree" parent="."]
|
|
|
|
|
root_node = NodePath("../Skeleton_Minion")
|
|
|
|
|
tree_root = SubResource("AnimationNodeStateMachine_v1jjm")
|
|
|
|
|
anim_player = NodePath("../Skeleton_Minion/AnimationPlayer")
|
|
|
|
|
|