3D_RPG_Action_Game/Player/States/State.cs

18 lines
510 B
C#

using Godot;
namespace DRPGActionGame.Player.States;
public abstract partial class State : Node2D {
private string changeState;
private AnimationNodeStateMachinePlayback animation;
private Player2 persistantState;
public abstract void Exit();
public void Setup(string changeState, AnimationNodeStateMachinePlayback animation, Player2 persistantState) {
this.changeState = changeState;
this.animation = animation;
this.persistantState = persistantState;
}
}