godot/servers/rendering/renderer_rd/storage_rd
Thaddeus Crews b607110ad2
Merge pull request #102792 from clayjohn/varying-crash
Validate varying count when compiling shaders
2025-02-14 08:25:39 +07:00
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SCsub
forward_id_storage.cpp
forward_id_storage.h
light_storage.cpp Fix various typos 2025-01-08 14:47:42 +07:00
light_storage.h
material_storage.cpp Merge pull request #101642 from huwpascoe/fix_source_color 2025-02-05 11:33:54 +07:00
material_storage.h
mesh_storage.cpp Fix broken skeletal animated meshes 2025-02-12 22:25:22 +07:00
mesh_storage.h Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 +07:00
particles_storage.cpp Merge pull request #102280 from Chaosus/fix_particles_process_shader_crash 2025-02-11 23:58:56 +07:00
particles_storage.h Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask 2025-02-04 08:02:44 +07:00
render_buffer_custom_data_rd.h
render_data_rd.cpp
render_data_rd.h Allow using custom Rect2i for rendering with OpenXR 2025-01-09 09:46:15 +07:00
render_scene_buffers_rd.compat.inc
render_scene_buffers_rd.cpp Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 +07:00
render_scene_buffers_rd.h Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 +07:00
render_scene_data_rd.cpp
render_scene_data_rd.h
texture_storage.cpp RenderingDevice: Fix certain RD to Image format conversions 2025-02-13 10:44:10 +07:00
texture_storage.h 2D: Fix `CanvasTexture` rendering when updating channels 2025-01-24 07:01:37 +07:00
utilities.cpp Validate varying count when compiling shaders 2025-02-13 15:07:15 +07:00
utilities.h Validate varying count when compiling shaders 2025-02-13 15:07:15 +07:00